@@ -121,19 +121,23 @@ keys:
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default : ma
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alias : extension
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- # These are used by Unreal
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- sg_category_1 :
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+ # These are used by the Loader in Unreal
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+ sg_asset_type_ue4 :
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type : str
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shotgun_entity_type : Asset
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- shotgun_field_name : sg_category_1
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- sg_category_2 :
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+ shotgun_field_name : sg_asset_type
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+ sg_asset_name :
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type : str
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shotgun_entity_type : Asset
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- shotgun_field_name : sg_category_2
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- sg_category_3 :
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+ shotgun_field_name : code
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+ sg_shot_name :
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type : str
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- shotgun_entity_type : Asset
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- shotgun_field_name : sg_category_3
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+ shotgun_entity_type : Shot
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+ shotgun_field_name : code
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+ sg_sequence_name :
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+ type : str
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+ shotgun_entity_type : Shot
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+ shotgun_field_name : sg_sequence
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#
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# The paths section contains all the the key locations where files are to be stored
@@ -593,13 +597,12 @@ strings:
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# define how new Mari projects should be named
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mari_asset_project_name : " {mari.project_name} - Asset {asset_name}, {task_name}"
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- # base templates for a Shotgun asset to import into the Unreal Content Browser
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- unreal_asset_template : " /Game/Assets/{sg_asset_type}/{Asset}/"
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- unreal_asset_notype : " /Game/Assets/{Asset}/"
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- unreal_published_file : " /Game/PublishedFiles/{Asset}/"
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-
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- # project-specific templates using categories to classify assets for Unreal import
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- unreal_fields_query : " {sg_asset_type} {Asset} {sg_category_1} {sg_category_2} {sg_category_3}"
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- unreal_asset_3_categories : " /Game/Assets/{sg_category_1}/{sg_category_2}/{sg_category_3}/{Asset}/"
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- unreal_asset_2_categories : " /Game/Assets/{sg_category_1}/{sg_category_2}/{Asset}/"
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- unreal_asset_1_category : " /Game/Assets/{sg_category_1}/{Asset}/"
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+ # entity-specific templates for importing files into the Unreal content browser
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+ # template logic is defined in Python, not settings:
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+ # tk-unreal/hooks/tk-multi-loader2/tk-unreal_actions.py
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+ unreal_loader_asset_path : " /Game/Assets/{sg_asset_type_ue4}/{sg_asset_name}/"
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+ unreal_loader_asset_name : " {sg_asset_name}_{name}"
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+ unreal_loader_shot_path : " /Game/Cinematics/Sequences/{sg_sequence_name}/{sg_shot_name}/"
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+ unreal_loader_shot_name : " {sg_shot_name}_{name}"
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+ unreal_loader_project_path : " /Game/Assets/"
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+ unreal_loader_project_name : " {name}"
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