You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For more information on how to run the Shotgun/Unreal integration, please see the [support documentation](https://docs.unrealengine.com/en-us/Editor/Content/Using-Unreal-Engine-with-Autodesk-Shotgun).
3
+
This repository is a part of the ShotGrid Pipeline Toolkit/Unreal integration and contains the source code for SG TK Unreal engine.
4
+
5
+
The simplest way to add the ShotGrid Toolkit integration to Unreal is to start from the available standard Shotgrid Toolkit configurations:
However, it is possible to manually add the integration to an existing SG TK configuration from the files provided by the [default2 based Unreal config](https://github.com/ue4plugins/tk-config-unreal) or the [basic based Unreal config](https://github.com/ue4plugins/tk-config-unrealbasic).
10
+
11
+
### Configuring the file system schema for a default2 base configuration
12
+
If your SG TK configuration needs a file system schema, copy the following files and directories from `core/schema` of [this config](https://github.com/ue4plugins/tk-config-unreal) under the `core/schema` folder of your existing configuration.
13
+
```
14
+
schema/
15
+
└── project
16
+
├── assets
17
+
│ └── asset_type
18
+
│ └── asset
19
+
│ └── step
20
+
│ ├── publish
21
+
│ │ └── fbx
22
+
│ │ └── placeholder
23
+
│ └── work
24
+
│ └── fbx
25
+
│ └── placeholder
26
+
└── sequences
27
+
└── sequence
28
+
└── editorial
29
+
└── placeholder
30
+
```
31
+
32
+
### Adding the SG TK Unreal components
33
+
Both configs have a self contained `env/includes/unreal` folder which contains all definitions needed by the integration
34
+
```
35
+
unreal/
36
+
├── frameworks.yml
37
+
├── settings
38
+
│ ├── tk-multi-loader2.yml
39
+
│ ├── tk-multi-publish2.yml
40
+
│ ├── tk-multi-shotgunpanel.yml
41
+
│ └── tk-unreal.yml
42
+
├── templates.yml
43
+
└── tk-unreal-location.yml
44
+
```
45
+
46
+
This folder should be copied to the `env/includes` folder of your existing configuration.
47
+
48
+
Then the following files (or similar) need to be modified to add the Unreal integration:
-*env/includes/frameworks* or *env/includes/common/frameworks.yml*:
62
+
- add `include: unreal/frameworks.yml`
63
+
-*env/includes/settings/tk-desktop.yml* or *env/includes/desktop/project.yml*:
64
+
- add "*Unreal*" to Creative Tools group.
65
+
66
+
67
+
68
+
## See also:
69
+
For more information on how to run the ShotGrid/Unreal integration, please see the [support documentation](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/UsingUnrealEnginewithAutodeskShotGrid).
0 commit comments