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I think in January we could start work on something like this. Considering the holidays are right around the corner, I imagine the project will go into a mini-hibernation. Not a bad idea to have a clear restatement of the vision for the project (especially now that the project has made meaningful progress) |
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With regards to the user-friendly GUI, I think the Textual Python package might be best for this project if we want a user-friendly version that stays in the terminal. However, it requires a rewrite of nearly every game. |
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Currently on the UI front I want to take a look at Terminal Monopoly and see how they implemented their UI. I think it'd be fun for all UF OSC Terminal projects to share a UI language. Also it would help us as a club build a robust Terminal display system over the course of several past and future projects. But should Terminal Monopoly's UI be unusable for us (or if it can be adapted into a more user friendly form-factor) I'd be up for using tools like Textual. Appreciate your feedback as always Kevin! If I don't get back to you in a couple weeks about the UI changes remind me and I'll make it a priority. |
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Hey, I was just wondering, is there going to be a project roadmap that will let anyone see how this project is going to change long-term?
In my opinion, the first priority should be to make future development easier. This can be accomplished through the following steps:
There's also a few other ideas that I wanted to see implemented too:
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