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CHANGELOG.md

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## 0.3.2 [](https://github.com/ujh/iomrascalai/compare/0.3.1...0.3.2)
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3-
TBD
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* Fixes a bug where the bot passed too early and lost won games because of it.
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#261
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* Resign lost games earlier. This speeds up the benchmark and is also nicer for
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humans. #264
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* Speed up the calculations of the priors by moving them into the worker
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threads. #275
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* Implement the `reg_genmove` GTP command. #289
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* Implement the `kgs-genmove_cleanup` GTP command. #290
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* Improve the scoring accuracy when the game is over. #292
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* Fix bug where some rotations of the small patterns were missing. #299
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* Implemented the `imrscl-uct_gfx` custom GTP command. A GoGui analyze
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compatible command to show the number of playouts that went through each child
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node of the root (i.e. each point on the board) #293
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### Performance
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*The benchmarks were run on a c4.8xlarge EC2 instance with 8 worker threads.*
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After running 500 games on 9x9 with komi 6.5 and a time limit of 2
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minutes (sudden death) the win rate against GnuGo 3.8 level 0 was
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**76.2% (± 3.71 at 95%, ± 3.79 at 99%)** with the default
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configuration. It agreed on the final score with GnuGo in **74.09% (± 4.35 at
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95%, ± 4.44 at 99%)** of games.
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After running 500 games on 13x13 with komi 6.5 and a time limit of 10
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minutes (sudden death) the win rate against GnuGo 3.8 level 0 was
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**42.8% (± 3.05 at 95%, ± 3.11 at 99%)** with the default
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configuration. It agreed on the final score with GnuGo in **59.78% (± 4.53 at
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95%, ± 4.63 at 99%)** of games.
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## 0.3.1 [](https://github.com/ujh/iomrascalai/compare/0.3.0...0.3.1)
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