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lines changed Original file line number Diff line number Diff line change 1+ # EditorConfig is awesome: https://EditorConfig.org
2+
3+ # top-most EditorConfig file
4+ root = true
5+
6+ [* ]
7+ indent_style = space
8+ indent_size = 4
9+ end_of_line = crlf
10+ charset = utf-8-bom
11+ trim_trailing_whitespace = false
12+ insert_final_newline = false
13+
14+ [* .cs ]
15+ dotnet_diagnostic.CS1591.severity = warning # 모든 public은 주석을 달게 합니다
16+ dotnet_diagnostic.IDE0090.severity = none # " 'new' 식을 간단하게 줄일 수 있습니다, unity dotnet은 미지원
Original file line number Diff line number Diff line change 1+ # EditorConfig is awesome: https://EditorConfig.org
2+
3+ [* .cs ]
4+ dotnet_diagnostic.IDE1006.severity = none
Original file line number Diff line number Diff line change 11using System ;
2- using UnityEngine ;
3- using UnityEditor ;
42using System . Collections . Generic ;
53using System . Runtime . InteropServices ;
4+ using UnityEditor ;
5+ using UnityEngine ;
66
77namespace UNKO . Unity_Builder
88{
Original file line number Diff line number Diff line change 1- using System . Diagnostics ;
2- using UnityEngine ;
3- using UnityEditor ;
4- using System . Linq ;
5- using System . Collections . Generic ;
61using System ;
2+ using System . Collections . Generic ;
3+ using System . Diagnostics ;
74using System . IO ;
5+ using System . Linq ;
86using System . Runtime . InteropServices ;
7+ using UnityEditor ;
8+ using UnityEngine ;
99
1010namespace UNKO . Unity_Builder
1111{
Original file line number Diff line number Diff line change 1- using System . Diagnostics ;
2- using UnityEngine ;
3- using UnityEditor ;
4- using System . Linq ;
5- using System . Collections . Generic ;
61using System ;
2+ using System . Collections . Generic ;
3+ using System . Diagnostics ;
74using System . IO ;
5+ using System . Linq ;
6+ using UnityEditor ;
7+ using UnityEngine ;
88
99namespace UNKO . Unity_Builder
1010{
@@ -20,10 +20,13 @@ public interface IBuildConfig
2020 }
2121
2222 /// <summary>
23- /// Unity Inspector에 등록하기 위함..
23+ /// Unity Inspector에 등록하기 위해 ScriptableObject를 상속
2424 /// </summary>
2525 public abstract class BuildConfigBase : ScriptableObject , IBuildConfig
2626 {
27+ /// <summary>
28+ /// 실행될 빌드 타겟
29+ /// </summary>
2730 public abstract BuildTarget buildTarget { get ; }
2831
2932 public abstract void ResetSetting ( BuildConfig config ) ;
Original file line number Diff line number Diff line change 1- using System . Runtime . InteropServices ;
21using System ;
3- using UnityEngine ;
4- using UnityEditor ;
52using System . Collections . Generic ;
3+ using System . Runtime . InteropServices ;
4+ using UnityEditor ;
5+ using UnityEngine ;
66
77namespace UNKO . Unity_Builder
88{
Original file line number Diff line number Diff line change 11namespace UNKO . Unity_Builder
22{
3+ /// <summary>
4+ /// 전역으로 사용하는 const값들
5+ /// </summary>
36 public static class GlobalConst
47 {
8+ /// <summary>
9+ /// CreateAssetMenu를 생성할 때 사용하는 앞단 문자열
10+ /// </summary>
511 public const string CreateAssetMenu_Prefix = "UNKO/unity-builder" ;
12+
13+ /// <summary>
14+ /// EditorContextMenu를 생성할 때 사용하는 앞단 문자열
15+ /// </summary>
616 public const string EditorContextMenu_Prefix = "Tools/UNKO/unity-builder" ;
717 }
818}
Original file line number Diff line number Diff line change 1- using System . Collections . Generic ;
2- using UnityEngine ;
31using System ;
2+ using System . Collections . Generic ;
43using System . IO ;
54using System . Linq ;
65using UnityEditor ;
76using UnityEditor . Build . Reporting ;
7+ using UnityEngine ;
88
99namespace UNKO . Unity_Builder
1010{
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