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release: 0.20.2-exp (#29)
* add release note * modify the English section
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```
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English follows after Japanese.
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```
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---
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# 更新内容
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|**パッケージ名**|**更新**|**旧バージョン**|**新バージョン**|**変更履歴**|
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| :-: | :-: | :-: | :-: | :-: |
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|Unity|:white_check_mark:|2020.3.46f1|**Unity 2020.3.47f1**||
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|HDRP||10.10.1||[変更](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/changelog/CHANGELOG.html) |
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|URP||10.10.1||[変更](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@10.10/changelog/CHANGELOG.html)|
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|Cinemachine||2.8.9||[変更](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8/changelog/CHANGELOG.html)|
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|Timeline||1.5.7||[変更](https://docs.unity3d.com/Packages/com.unity.timeline@1.5/changelog/CHANGELOG.html)|
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|Recorder||3.0.3||[変更](https://docs.unity3d.com/Packages/com.unity.recorder@3.0/changelog/CHANGELOG.html)|
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|ToonShader|:white_check_mark:|0.9.1-preview|**0.9.4-preview**|[変更](https://docs.unity3d.com/Packages/com.unity.toonshader@0.8/changelog/CHANGELOG.html)|
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|SelectionGroup||0.9.1-preview||[変更](https://docs.unity3d.com/Packages/com.unity.selection-groups@0.8/changelog/CHANGELOG.html)|
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|MaterialSwitch|:white_check_mark:|0.9.1-preview|**0.9.2-preview**|[変更](https://docs.unity3d.com/Packages/com.unity.material-switch@0.8/changelog/CHANGELOG.html)|
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|MeshSync|:white_check_mark:|0.17.1-preview|**0.17.2-preview**|[変更](https://docs.unity3d.com/Packages/com.unity.meshsync@0.17/changelog/CHANGELOG.html)|
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|Streaming Image Sequence||0.17.2-preview||[変更](https://docs.unity3d.com/Packages/com.unity.streaming-image-sequence@0.16/changelog/CHANGELOG.html)|
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|VisualCompositor|:white_check_mark:|0.28.1-preview|**0.29.1-preview**|[変更](https://docs.unity3d.com/Packages/com.unity.visual-compositor@0.27/changelog/CHANGELOG.html)|
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|Storyboard||0.7.1-preview|||
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## **ハイライト**
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### **VisualCompositor**
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* **[New]** Shear ノードを追加しました。
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![shear-node](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/f3a7690f-3147-40cc-9dc0-50d9eb359f55)
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* **[New]** Render ノードに Background ポートを追加しました。フォワードレンダリングパスの場合のみ有効。
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![image](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/268e4530-90db-4137-99bd-10412ff36d3f)
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* **[New]** ノードの出力のプレビューの下に、保存ボタンを追加しました。
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/4e6c27a2-5bdd-400f-b71f-fad18d8e8484)
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* **[New]** Layer ノードの簡単に作るためのボタンを追加しました。
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/08bf7b85-c952-4627-9533-4511f8772c45)
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* **[New]** シーン内で、**Visual Compositor** オブジェクトを簡単に切り替えるボタンを追加しました。
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/59d71e58-59c2-48be-ada1-5563c7a301f8)
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* **[New]** Editor での処理負荷を改善するために、**Visual Compositor** コンポネントの中に **CacheObjectsMode** プロパーティを追加しました。
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/a006e986-deb5-4ee1-ad3a-3e0f3e095b4c)
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### **MeshSync**
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* **[New]** マテリアルを作るときのデフォールトシェーダーを変更できるようにしました。
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/96f31fa4-1f8d-4c6a-8ea0-91f02aa8c492)
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---
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# Updates
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|**Package**|**Update Status**|**Previous Version**|**New Version**|**Update History**|
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| :-: | :-: | :-: | :-: | :-: |
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|Unity|:white_check_mark:|2020.3.46f1|**Unity 2020.3.47f1**||
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|HDRP||10.10.1||[Changes](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/changelog/CHANGELOG.html) |
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|URP||10.10.1||[Changes](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@10.10/changelog/CHANGELOG.html)|
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|Cinemachine||2.8.9||[Changes](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8/changelog/CHANGELOG.html)|
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|Timeline||1.5.7||[Changes](https://docs.unity3d.com/Packages/com.unity.timeline@1.5/changelog/CHANGELOG.html)|
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|Recorder||3.0.3||[Changes](https://docs.unity3d.com/Packages/com.unity.recorder@3.0/changelog/CHANGELOG.html)|
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|ToonShader|:white_check_mark:|0.9.1-preview|**0.9.4-preview**|[Changes](https://docs.unity3d.com/Packages/com.unity.toonshader@0.8/changelog/CHANGELOG.html)|
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|SelectionGroup||0.9.1-preview||[Changes](https://docs.unity3d.com/Packages/com.unity.selection-groups@0.8/changelog/CHANGELOG.html)|
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|MaterialSwitch|:white_check_mark:|0.9.1-preview|**0.9.2-preview**|[Changes](https://docs.unity3d.com/Packages/com.unity.material-switch@0.8/changelog/CHANGELOG.html)|
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|MeshSync|:white_check_mark:|0.17.1-preview|**0.17.2-preview**|[Changes](https://docs.unity3d.com/Packages/com.unity.meshsync@0.17/changelog/CHANGELOG.html)|
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|Streaming Image Sequence||0.17.2-preview||[Changes](https://docs.unity3d.com/Packages/com.unity.streaming-image-sequence@0.16/changelog/CHANGELOG.html)|
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|VisualCompositor|:white_check_mark:|0.28.1-preview|**0.29.1-preview**|[Changes](https://docs.unity3d.com/Packages/com.unity.visual-compositor@0.27/changelog/CHANGELOG.html)|
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|Storyboard||0.7.1-preview|||
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## **Highlights**
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### **VisualCompositor**
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* **[New]** Added Shear Node
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![shear-node](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/f3a7690f-3147-40cc-9dc0-50d9eb359f55)
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* **[New]** Added Background port to Render Node. Valid only for forward rendering path.
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![image](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/268e4530-90db-4137-99bd-10412ff36d3f)
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* **[New]** Added a save button below the node output preview.
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/4e6c27a2-5bdd-400f-b71f-fad18d8e8484)
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* **[New]** Added a button to easily create Layer Nodes.
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/08bf7b85-c952-4627-9533-4511f8772c45)
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* **[New]** Added a button to easily switch between **Visual Compositor** objects in the scene.
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/59d71e58-59c2-48be-ada1-5563c7a301f8)
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* **[New]** Added **CacheObjectsMode** property inside **Visual Compositor** component to improve the performance in the Editor.
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/a006e986-deb5-4ee1-ad3a-3e0f3e095b4c)
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### **MeshSync**
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* **[New]** Made it possible to change the default shader when creating materials during the sync process.
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/96f31fa4-1f8d-4c6a-8ea0-91f02aa8c492)
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