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3 | 3 | # PixelArtTool |
4 | 4 | Homemade Pixel Art Tool |
5 | 5 |
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6 | | -Work-in-Progress, initial features should be mainly based on this unfinished project, and then adding more advanced features. |
7 | | -https://www.assetstore.unity3d.com/en/?stay#!/content/28312 |
8 | | -(and also practice project for working with WPF) |
| 6 | +Work-in-Progress, initial features should be mainly based on this unfinished project (link below) and then adding more advanced features https://www.assetstore.unity3d.com/en/?stay#!/content/28312 |
| 7 | +(and also its a practice project for working with WPF) |
9 | 8 |
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10 | 9 | # Current Features |
11 | 10 | - Drawable bitmap (scaled to see better) |
@@ -36,13 +35,18 @@ https://www.assetstore.unity3d.com/en/?stay#!/content/28312 |
36 | 35 | - Palette loader dialog |
37 | 36 | - 1x and 2x preview images |
38 | 37 | - hue saturation lightness color picker |
39 | | -- quick current color brightness adjust (mousewheel), for drawing easy gradients or lighter/darker parts |
40 | | -- quick 'set transparent color as current color' - button |
| 38 | +- Quick current color brightness adjust (mousewheel), for drawing easy gradients or lighter/darker parts |
| 39 | +- Quick 'set transparent color as current color' - button |
41 | 40 | - Redo ctrl+y |
42 | 41 | - Paste images from clipboard (only 16x16 for now, no alpha) |
43 | 42 | - Copy image to clipboard (no alpha) |
44 | | - |
| 43 | +- Save ctrl+s |
| 44 | +- Save as ctrl+shift+s |
| 45 | +- Pixel position preview box |
| 46 | +- Quick Smart Fill (while in drawing mode, double click left mouse button to fill that area) |
| 47 | +- Show filename in window title |
| 48 | +- Show * in title, if image has unsaved changes |
45 | 49 |
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46 | 50 | # Screenshot |
47 | | - |
| 51 | + |
48 | 52 |
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