-
Notifications
You must be signed in to change notification settings - Fork 39
Expand file tree
/
Copy pathauth.go
More file actions
456 lines (403 loc) · 11.2 KB
/
auth.go
File metadata and controls
456 lines (403 loc) · 11.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
package main
import (
"bytes"
"encoding/json"
"errors"
"github.com/labstack/echo/v4"
"github.com/samber/mo"
"gorm.io/gorm"
"net/http"
)
/*
Authentication server
*/
func getAvailableProfiles(user *User) ([]Profile, error) {
var availableProfiles []Profile
for _, player := range user.Players {
id, err := UUIDToID(player.UUID)
if err != nil {
return nil, err
}
availableProfiles = append(availableProfiles, Profile{
ID: id,
Name: player.Name,
})
}
return availableProfiles, nil
}
type UserProperty struct {
Name string `json:"name"`
Value string `json:"value"`
}
type UserResponse struct {
ID string `json:"id"`
Properties []UserProperty `json:"properties"`
}
var invalidCredentialsError = &YggdrasilError{
Code: http.StatusForbidden,
Error_: mo.Some("ForbiddenOperationException"),
ErrorMessage: mo.Some("Invalid credentials. Invalid username or password."),
}
var invalidAccessTokenError = &YggdrasilError{
Code: http.StatusForbidden,
Error_: mo.Some("ForbiddenOperationException"),
ErrorMessage: mo.Some("Invalid token"),
}
var playerNotFoundError = &YggdrasilError{
Code: http.StatusBadRequest,
Error_: mo.Some("IllegalArgumentException"),
ErrorMessage: mo.Some("Player not found."),
}
type serverInfoResponse struct {
Status string `json:"Status"`
RuntimeMode string `json:"RuntimeMode"`
ApplicationAuthor string `json:"ApplicationAuthor"`
ApplicationDescription string `json:"ApplcationDescription"`
SpecificationVersion string `json:"SpecificationVersion"`
ImplementationVersion string `json:"ImplementationVersion"`
ApplicationOwner string `json:"ApplicationOwner"`
}
// GET /
func AuthServerInfo(app *App) func(c echo.Context) error {
info := serverInfoResponse{
Status: "OK",
RuntimeMode: "productionMode",
ApplicationAuthor: "Unmojang",
ApplicationDescription: "",
SpecificationVersion: "2.13.34",
ImplementationVersion: "0.1.0",
ApplicationOwner: app.Config.ApplicationOwner,
}
infoBlob := Unwrap(json.Marshal(info))
return func(c echo.Context) error {
return c.JSONBlob(http.StatusOK, infoBlob)
}
}
type authenticateRequest struct {
Username string `json:"username"`
Password string `json:"password"`
ClientToken *string `json:"clientToken"`
Agent *Agent `json:"agent"`
RequestUser bool `json:"requestUser"`
}
type authenticateResponse struct {
AccessToken string `json:"accessToken"`
ClientToken string `json:"clientToken"`
SelectedProfile *Profile `json:"selectedProfile,omitempty"`
AvailableProfiles *[]Profile `json:"availableProfiles,omitempty"`
User *UserResponse `json:"user,omitempty"`
}
func (app *App) AuthAuthenticateUser(c echo.Context, playerNameOrUsername string, password string) (*User, mo.Option[Player], error) {
var user *User
player := mo.None[Player]()
var playerStruct Player
if err := app.DB.Preload("User").First(&playerStruct, "name = ?", playerNameOrUsername).Error; err != nil {
if errors.Is(err, gorm.ErrRecordNotFound) {
var userStruct User
if err := app.DB.First(&userStruct, "username = ?", playerNameOrUsername).Error; err != nil {
if errors.Is(err, gorm.ErrRecordNotFound) {
return nil, mo.None[Player](), invalidCredentialsError
}
return nil, mo.None[Player](), err
}
user = &userStruct
if len(user.Players) == 1 {
player = mo.Some(user.Players[0])
}
} else {
return nil, mo.None[Player](), err
}
} else {
// player query succeeded
player = mo.Some(playerStruct)
user = &player.ToPointer().User
}
if password == user.MinecraftToken {
return user, player, nil
}
if !app.Config.AllowPasswordLogin || len(user.OIDCIdentities) > 0 {
return nil, mo.None[Player](), invalidCredentialsError
}
passwordHash, err := HashPassword(password, user.PasswordSalt)
if err != nil {
return nil, mo.None[Player](), err
}
if !bytes.Equal(passwordHash, user.PasswordHash) {
return nil, mo.None[Player](), invalidCredentialsError
}
if user.IsLocked {
return nil, mo.None[Player](), invalidCredentialsError
}
return user, player, nil
}
// POST /authenticate
// https://minecraft.wiki/w/Yggdrasil#Authenticate
func AuthAuthenticate(app *App) func(c echo.Context) error {
return func(c echo.Context) (err error) {
req := new(authenticateRequest)
if err = c.Bind(req); err != nil {
return err
}
user, player, err := app.AuthAuthenticateUser(c, req.Username, req.Password)
if err != nil {
return err
}
playerUUID := mo.None[string]()
if p, ok := player.Get(); ok {
playerUUID = mo.Some(p.UUID)
}
tx := app.DB.Begin()
defer tx.Rollback()
var client Client
if req.ClientToken == nil {
clientToken, err := RandomHex(16)
if err != nil {
return err
}
client = NewClient(user, clientToken, playerUUID)
if err := tx.Create(&client).Error; err != nil {
return err
}
} else {
clientToken := *req.ClientToken
if err := tx.First(&client, "user_uuid = ? AND client_token = ?", user.UUID, clientToken).Error; err != nil {
if !errors.Is(err, gorm.ErrRecordNotFound) {
return err
}
// Client does not exist
client = NewClient(user, clientToken, playerUUID)
if err := tx.Create(&client).Error; err != nil {
return err
}
} else {
// Client exists
client.Version += 1
if err := tx.Save(&client).Error; err != nil {
return err
}
}
}
var selectedProfile *Profile = nil
var availableProfiles *[]Profile = nil
if req.Agent != nil {
if p, ok := player.Get(); ok {
id, err := UUIDToID(p.UUID)
if err != nil {
return err
}
selectedProfile = &Profile{
ID: id,
Name: p.Name,
}
}
availableProfilesArray, err := getAvailableProfiles(user)
if err != nil {
return err
}
availableProfiles = &availableProfilesArray
}
var userResponse *UserResponse
if req.RequestUser {
id, err := UUIDToID(user.UUID)
if err != nil {
return err
}
userResponse = &UserResponse{
ID: id,
Properties: []UserProperty{{
Name: "preferredLanguage",
Value: user.PreferredLanguage,
}},
}
}
accessToken, err := app.MakeAccessToken(client)
if err != nil {
return err
}
if err := tx.Commit().Error; err != nil {
return err
}
res := authenticateResponse{
ClientToken: client.ClientToken,
AccessToken: accessToken,
SelectedProfile: selectedProfile,
AvailableProfiles: availableProfiles,
User: userResponse,
}
return c.JSON(http.StatusOK, &res)
}
}
type refreshRequest struct {
AccessToken string `json:"accessToken"`
ClientToken string `json:"clientToken"`
RequestUser bool `json:"requestUser"`
SelectedProfile *Profile `json:"selectedProfile"`
}
type refreshResponse struct {
AccessToken string `json:"accessToken"`
ClientToken string `json:"clientToken"`
SelectedProfile *Profile `json:"selectedProfile,omitempty"`
AvailableProfiles []Profile `json:"availableProfiles,omitempty"`
User *UserResponse `json:"user,omitempty"`
}
// POST /refresh
// https://minecraft.wiki/w/Yggdrasil#Refresh
func AuthRefresh(app *App) func(c echo.Context) error {
return func(c echo.Context) error {
req := new(refreshRequest)
if err := c.Bind(req); err != nil {
return err
}
client, err := app.GetClient(req.AccessToken, StalePolicyAllow)
var userError *UserError
if err != nil && !errors.As(err, &userError) {
return err
}
if err != nil || client.ClientToken != req.ClientToken {
return invalidAccessTokenError
}
user := client.User
player := client.Player
if req.SelectedProfile != nil {
if player == nil {
// Just ignore if there is already a selectedProfile for the
// client
for _, userPlayer := range user.Players {
requestedUUID, err := IDToUUID(req.SelectedProfile.ID)
if err != nil {
return err
}
if userPlayer.UUID == requestedUUID {
client.PlayerUUID = MakeNullString(&userPlayer.UUID)
player = &userPlayer
break
}
}
if player == nil {
return playerNotFoundError
}
}
}
var selectedProfile *Profile = nil
if player != nil {
id, err := UUIDToID(player.UUID)
if err != nil {
return err
}
selectedProfile = &Profile{
ID: id,
Name: player.Name,
}
}
availableProfiles, err := getAvailableProfiles(&user)
if err != nil {
return err
}
var userResponse *UserResponse
if req.RequestUser && selectedProfile != nil {
userResponse = &UserResponse{
ID: selectedProfile.ID,
Properties: []UserProperty{{
Name: "preferredLanguage",
Value: user.PreferredLanguage,
}},
}
}
client.Version += 1
accessToken, err := app.MakeAccessToken(*client)
if err != nil {
return err
}
if err := app.DB.Save(client).Error; err != nil {
return err
}
res := refreshResponse{
AccessToken: accessToken,
ClientToken: client.ClientToken,
SelectedProfile: selectedProfile,
AvailableProfiles: availableProfiles,
User: userResponse,
}
return c.JSON(http.StatusOK, &res)
}
}
type validateRequest struct {
AccessToken string `json:"accessToken"`
ClientToken string `json:"clientToken"`
}
// POST /validate
// https://minecraft.wiki/w/Yggdrasil#Validate
func AuthValidate(app *App) func(c echo.Context) error {
return func(c echo.Context) error {
req := new(validateRequest)
if err := c.Bind(req); err != nil {
return err
}
client, err := app.GetClient(req.AccessToken, StalePolicyDeny)
var userError *UserError
if err != nil && !errors.As(err, &userError) {
return err
}
if err != nil || client.ClientToken != req.ClientToken {
return c.NoContent(http.StatusForbidden)
}
return c.NoContent(http.StatusNoContent)
}
}
type signoutRequest struct {
Username string `json:"username"`
Password string `json:"password"`
}
// POST /signout
// https://minecraft.wiki/w/Yggdrasil#Signout
func AuthSignout(app *App) func(c echo.Context) error {
return func(c echo.Context) error {
req := new(signoutRequest)
if err := c.Bind(req); err != nil {
return err
}
user, _, err := app.AuthAuthenticateUser(c, req.Username, req.Password)
if err != nil {
return err
}
err = app.InvalidateUser(app.DB, user)
if err != nil {
return err
}
return c.NoContent(http.StatusNoContent)
}
}
type invalidateRequest struct {
AccessToken string `json:"accessToken"`
ClientToken string `json:"clientToken"`
}
// POST /invalidate
// https://minecraft.wiki/w/Yggdrasil#Invalidate
func AuthInvalidate(app *App) func(c echo.Context) error {
return func(c echo.Context) error {
req := new(invalidateRequest)
if err := c.Bind(req); err != nil {
return err
}
client, err := app.GetClient(req.AccessToken, StalePolicyAllow)
var userError *UserError
if err != nil && !errors.As(err, &userError) {
return err
}
if err != nil {
return invalidAccessTokenError
}
if client.Player == nil {
err := app.InvalidateUser(app.DB, &client.User)
if err != nil {
return err
}
} else {
err := app.InvalidatePlayer(app.DB, client.Player)
if err != nil {
return err
}
}
return c.NoContent(http.StatusNoContent)
}
}