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Hi @jeromelaban the UI thread issue appears to be more fundamental than the CameraCaptureUI and is due to how AsyncCommand is executing. From WPF/Silverlight it was expected that every command fired on the UI thread. Of course, WPF/Silverlight didn't have asynchronous operations at the time. 😁 But it would be the expectation here that any calls made directly on the model would be on the UI thread. I have captured this on https://github.com/unoplatform/uno/issues/19717

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@Mike-E-angelo
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@francoistanguay
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@francoistanguay
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