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Preparing release 4.2.330
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README.md

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## Current NuGet Release Status
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- If you would like to support this project, you can show your appreciation via [PayPal.Me](https://www.paypal.me/mariodivece/50usd)
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- Current Status: (2019-11-16) - Release 4.1.320 is now available, (see the <a href="https://github.com/unosquare/ffmediaelement/releases">Releases</a>)
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- Current Status: (2019-12-28) - Release 4.2.330 is now available, (see the <a href="https://github.com/unosquare/ffmediaelement/releases">Releases</a>)
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- NuGet Package available here: https://www.nuget.org/packages/FFME.Windows/
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- FFmpeg Version: 4.2.0 <a href="https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2-win32-shared.zip">32-bit</a> or <a href="https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2-win64-shared.zip">64-bit</a>
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- BREAKING CHANGE: Starting realease 4.1.330 the `Source` dependency property has been downgraded to a notification property. Please use the asynchronous `Open` and `Close` methods instead.
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- FFmpeg Version: 4.2.1 <a href="https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2.1-win32-shared.zip">32-bit</a> or <a href="https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2.1-win64-shared.zip">64-bit</a>
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- BREAKING CHANGE: Starting realease 4.1.320 the `Source` dependency property has been downgraded to a notification property. Please use the asynchronous `Open` and `Close` methods instead.
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*Please note the current NuGet realease might require a different version of the FFmpeg binaries than the ones of the current state of the source code.*
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*Please note that I am unable to distribute FFmpeg's binaries because I don't know if I am allowed to do so. Follow the instructions below to compile, run and test FFME.*
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1. Clone this repository and make sure you have <a href="https://dotnet.microsoft.com/download/dotnet-core/3.1">.Net Core 3.1 preview or above</a> installed.
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2. Download the FFmpeg **shared** binaries for your target architecture: <a href="https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2-win32-shared.zip">32-bit</a> or <a href="https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2-win64-shared.zip">64-bit</a>.
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1. Clone this repository and make sure you have <a href="https://dotnet.microsoft.com/download/dotnet-core/3.1">.Net Core 3.1 or above</a> installed.
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2. Download the FFmpeg **shared** binaries for your target architecture: <a href="https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2.1-win32-shared.zip">32-bit</a> or <a href="https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2.1-win64-shared.zip">64-bit</a>.
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3. Extract the contents of the <code>zip</code> file you just downloaded and go to the <code>bin</code> folder that got extracted. You should see 3 <code>exe</code> files and multiple <code>dll</code> files. Select and copy all of them.
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4. Now paste all files from the prior step onto a well-known folder. Take note of the full path. (I used `c:\ffmpeg\`)
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5. Open the solution and set the <code>Unosquare.FFME.Windows.Sample</code> project as the startup project. You can do this by right clicking on the project and selecting <code>Set as startup project</code>. Please note that you will need Visual Studio 2019 with dotnet Core 3.0 SDK for your target architecture installed.

Unosquare.FFME.Windows.Sample/App.xaml.cs

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public App()
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{
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// Change the default location of the ffmpeg binaries (same directory as application)
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// You can get the binaries here: https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2-win32-shared.zip
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// You can get the 32-bit binaries here: https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2.1-win32-shared.zip
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// You can get the 64-bit binaries here: https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2.1-win64-shared.zip
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Library.FFmpegDirectory = @"c:\ffmpeg" + (Environment.Is64BitProcess ? @"\x64" : string.Empty);
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// You can pick which FFmpeg binaries are loaded. See issue #28

Unosquare.FFME.Windows.Sample/Unosquare.FFME.Windows.Sample.csproj

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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop" ToolsVersion="Current">
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<PropertyGroup>
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<TargetFrameworks>netcoreapp3.1</TargetFrameworks>
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<TargetFrameworks>net461;net472;netcoreapp3.0;netcoreapp3.1</TargetFrameworks>
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<OutputType>WinExe</OutputType>
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<UseWPF>true</UseWPF>
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<UseWindowsForms>true</UseWindowsForms>

Unosquare.FFME.Windows/Unosquare.FFME.Windows.csproj

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<PropertyGroup>
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<!-- Assembly Properties -->
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<TargetFrameworks>netcoreapp3.1</TargetFrameworks>
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<TargetFrameworks>net461;net472;netcoreapp3.0;netcoreapp3.1</TargetFrameworks>
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<UseWPF>true</UseWPF>
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<UseWindowsForms>true</UseWindowsForms>
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<RootNamespace>Unosquare.FFME</RootNamespace>

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