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Update README with revised mod compatibility notes
Removed outdated compatibility notes and clarified setup instructions.
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README.md

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@@ -87,7 +87,7 @@ Files in Proper Fixes
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But with IVD installed, this is **not necessary**, since IVD replaces vegetation anyway.
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Our `procobj.dat`
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- `Project-Props\modloader\ProjectProps 3.1 Community\Custom Props (fastloader)\Procedural Objects\procobj.dat`
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- `Project-Props\modloader\ProjectProps 3.1 Community\Custom Props\Procedural Objects\procobj.dat`
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Does what Rockstar never finished: a proper procedural system that spawns **small details** (garbage, weeds, cigarette butts, shells, etc.) automatically across surfaces, avoiding manual placements.
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Recommended Setup (Maximum Compatibility: Project Props + IVD + Proper Fixes)
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- Project Props procedural small details
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## ⚠️ Object.dat mods
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Mods that edit `object.dat` values of original positions must be merged manually and copied to the `/data` folder — Fastloader enforces this behavior.
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Project Props 3 uses Fastloader only to load **additional lines** for newly added objects into the `object.dat` file inside `/data`.
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## ⚠️ Procobj.dat / surfinfo.dat Mods
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Mods like *Sidewalk Weeds* (our mod already does the same) interfere with the **procedural object system** used in Project Props.
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Compatibility with such mods is **not supported** – and in fact, you don’t need them anymore.
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In general, **modloader** has no problem merging multiple `procobj.dat` files.
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However, other mods that modify `surfinfo.dat` may conflict and cause crashes when used alongside Project Props.
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## ⚠️ Urbanize Compatibility Note
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If you prefere Urbanize Mailboxes, Hydrants and Parking Meters - Use default settings
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IPL data\maps\Urbanize - Mails.ipl
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IPL data\maps\Urbanize - Street Side.ipl
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```
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## ⚠️ Project 2dfx Compatibility Note
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For **Project 2dfx**, make sure to **disable loading of all binary IPLs**. If not game will crash.
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```ini
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LoadAllBinaryIPLs = 0
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```
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Potential Bugs (it does not happen for everybody!): fter tens of thousands of props (not counted precisely yet), the game starts duplicating objects.
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When combining **Urbanize + Improved Vegetation Distance + Project Props Community**, increasing values in the `[IDE Tweaker]` section causes props to spawn **twice in the same spot** (especially noticeable with breakables like lampposts, fences, etc.).
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👉 Don’t worry — the game doesn’t crash (though honestly, it feels like it should).
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### ✅ The Key is Balance
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- **More draw distance in Project2dfx (only IDE Tweaker) = fewer props you can safely load** in `.ipl` files without triggering duplicates.
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- Everyone needs to find their own **sweet spot** between:
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- total prop count
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- extended draw distance
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By default, **Project Props Community** ships with settings that leave some spare headroom for additional objects.
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## ✨ Key Features
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- ✅ Added thousands of new props!
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- ✅ Extended, reworked **procedural spawn system - procobj.dat** for garbage and small details across the entire map. Carefully crafted using the original game’s mechanics, with **marginal impact on FPS**
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- ✅ Thanks to the [FastLoader](https://github.com/user-grinch/FastLoader) no crashes with other `.dat` mods (e.g. *Proper Fixes*, *Combat FX Update*)
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- ✅ All content from version **2.3** restored
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- ✅ Includes **never-published assets** from the original Grinch's repository, added missing **textures** for never published new props
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- ✅ All [Community Fixes](https://libertycity.net/files/gta-san-andreas/221956-project-props-v2-2-fixes.html) included

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