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README.md

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With version **3**, the mod is **bigger, more beautiful, and more stable than ever before**.
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<p align="center">
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<img src="https://github.com/user-attachments/assets/204bb565-5bde-4819-9d92-94c1fb7cf329" alt="Project Props Community RC1" />
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</p>
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## 🫂 First off all:
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💬**JOIN OUR DISCORD SERVER: [Invitation](https://discord.gg/4e2PkhYq)**
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On this [**Channel**](https://discord.com/channels/689515979847237649/1414177877515046934) you will get all the support needed to solve any compatibility issues.
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## ✨ Key Features
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- ✅ Added thousands of new props!
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- ✅ Extended, reworked **procedural spawn system - procobj.dat** for garbage and small details across the entire map. Carefully crafted using the original game’s mechanics, with **marginal impact on FPS**
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- ✅ Thanks to the [FastLoader](https://github.com/user-grinch/FastLoader) no crashes with other `.dat` mods (e.g. *Proper Fixes*, *Combat FX Update*)
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- ✅ All content from version **2.3** restored
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- ✅ Includes **never-published assets** from the original Grinch's repository, added missing **textures** for never published new props
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- ✅ All [Community Fixes](https://libertycity.net/files/gta-san-andreas/221956-project-props-v2-2-fixes.html) included
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- ✅ Fully compatible with **Urbanize!**
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- ✅ No crashes reported during testing
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- ✅ Extended Residue Objects functionality (ProjectProps.asi) on all the lamppost and traffic lights
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- ✅ Fixed occasionall crash with the script ProjectProps.asi
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- ✅ Fixed **positioning** for hundreds of models, positioning bugs are very rare now
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-**Weeds** optimized by @.zeneric - thousand of automaticly generated weeds models are now merged into batches, to optimise memory usage, it's a technique from modern games
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<p align="center">
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<img src="https://github.com/user-attachments/assets/204bb565-5bde-4819-9d92-94c1fb7cf329" alt="Project Props Community RC1" />
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</p>
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## 📦 Included Projects with permissions and active colaboration with the authors
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- 🔗 [Mixsylent's Objectopia v1.4.0](https://forum.mixmods.com.br/f6-mapas-objetos/t8549-sa-wip-objectopia-v1-4-0?sid=cc4bd3d576bf30378ef8b398995cbf0a)
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- 🔗 *Lando Props* – featuring:
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- Easter Basin Naval Station (SF)
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- Simple Beach (LS)
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- 🔗 [James's Props – Improved Map Environment](https://libertycity.net/files/gta-san-andreas/209720-jamess-props-improved-map-environment.html)
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- 🔗 *Reaper’s Camp* – a **Breaking Bad-inspired** trailer site with realistic detailing
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## ⚙️ About Merging
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All merging was performed using a **custom script**. The script performs smart collision detection, thanks to that we were able to merge many mapping projects and assure Urbanize compatibility.
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If you notice any **object collision**, visual glitch, or bug:
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- **Please report it!**
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- Include a **screenshot** and **exact XYZ coordinates**
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- We patch bugs quickly and consistently !
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## ⚠️ Proper Fixes Compatibility Note
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**Proper Fixes** comes with **two different `procobj.dat` files**, which is confusing – and they do completely opposite things. Since Project Props heavily depends on this system, here’s a clear explanation:
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In general, **modloader** has no problem merging multiple `procobj.dat` files.
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However, other mods that modify `surfinfo.dat` may conflict and cause crashes when used alongside Project Props.
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## ⚠️ Urbanize Compatibility Note
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If you prefere Urbanize Mailboxes, Hydrants and Parking Meters - Use default settings
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IPL data\maps\Urbanize - Mails.ipl
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IPL data\maps\Urbanize - Street Side.ipl
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```
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## ⚠️ Project 2dfx Compatibility Note
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For **Project 2dfx**, make sure to **disable loading of all binary IPLs**. If not game will crash.
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By default, **Project Props Community** ships with settings that leave some spare headroom for additional objects.
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## ✨ Key Features
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- ✅ Added thousands of new props!
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- ✅ Extended, reworked **procedural spawn system - procobj.dat** for garbage and small details across the entire map. Carefully crafted using the original game’s mechanics, with **marginal impact on FPS**
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- ✅ Thanks to the [FastLoader](https://github.com/user-grinch/FastLoader) no crashes with other `.dat` mods (e.g. *Proper Fixes*, *Combat FX Update*)
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- ✅ All content from version **2.3** restored
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- ✅ Includes **never-published assets** from the original Grinch's repository, added missing **textures** for never published new props
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- ✅ All [Community Fixes](https://libertycity.net/files/gta-san-andreas/221956-project-props-v2-2-fixes.html) included
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- ✅ Fully compatible with **Urbanize!**
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- ✅ No crashes reported during testing
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- ✅ Extended Residue Objects functionality (ProjectProps.asi) on all the lamppost and traffic lights
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- ✅ Fixed occasionall crash with the script ProjectProps.asi
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- ✅ Fixed **positioning** for hundreds of models, positioning bugs are very rare now
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-**Weeds** optimized by @.zeneric - thousand of automaticly generated weeds models are now merged into batches, to optimise memory usage, it's a technique from modern games
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## 📦 Included Projects with permissions and active colaboration with the authors
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- 🔗 [Mixsylent's Objectopia v1.4.0](https://forum.mixmods.com.br/f6-mapas-objetos/t8549-sa-wip-objectopia-v1-4-0?sid=cc4bd3d576bf30378ef8b398995cbf0a)
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- 🔗 *Lando Props* – featuring:
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- Easter Basin Naval Station (SF)
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- Simple Beach (LS)
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- 🔗 [James's Props – Improved Map Environment](https://libertycity.net/files/gta-san-andreas/209720-jamess-props-improved-map-environment.html)
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- 🔗 *Reaper’s Camp* – a **Breaking Bad-inspired** trailer site with realistic detailing
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## ⚙️ About Merging
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All merging was performed using a **custom script**. The script performs smart collision detection, thanks to that we were able to merge many mapping projects and assure Urbanize compatibility.
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If you notice any **object collision**, visual glitch, or bug:
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- **Please report it!**
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- Include a **screenshot** and **exact XYZ coordinates**
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- We patch bugs quickly and consistently !
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## 🛠️ How to Contribute (Add Your Own Props!)
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**JOIN OUR DISCORD SERVER: [Invitation](https://discord.gg/4e2PkhYq)**

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