New app icons for Apple's Liquid Glass design language #7231
forcequitOS
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I feel like the new design does not look distinctive enough at every possible size. Remember that macOS can display the icon at 16x16pts. |
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WWDC25 happened, so I got a little bored and decided I'd try to make a better and modernized for *OS 26 version of the UTM and UTM Remote icons. I truthfully am already fine with the icons as is, and I appreciate their simplicity, so I decided I'd carry them into the new generation of Apple design and use Apple's new Icon Composer tool to do so.
I made two different variants of the new icon, one similar to the current one, just with a corner radius consistent with the new icon design, and an alternative, "simplified" one that follows Apple's "Adopting Liquid Glass" article closer, particularly the point:
Here's a comparison of the current macOS icon being used next to my two new icons
The new icons take advantage of having more depth and use a corner radius consistent with the app icon shape, which I believe looks cleaner and fits the new system visual style better.
Additionally, with the advent of clear and tinted icons, these are designed to look great in new rendering modes like Tinted Light and both the light and dark variants of Clear, effectively all thanks to Icon Composer doing the heavy lifting. Here's some of those variants.
These icons still retain the feeling of being a UTM app icon while achieving greater visual clarity, adding a new sense of depth, and adopting Apple's new design language.
I'd be happy to listen to feedback from any contributors of the project, if I get the go-ahead I'll attach the .icon files I exported from Icon Composer, the source SVGs, and the Pixelmator Pro document I created. I think these have a chance to look great on all our devices this September.
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