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change rendering to ray tracing (#282)
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source/elements/oneART/source/index.rst

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.. _oneart-section:
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==================
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Advanced Rendering
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==================
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====================
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Advanced Ray Tracing
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====================
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Overview
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--------
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oneAPI Advanced Ray Tracing defines a set of Ray Tracing and
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high-fidelity Rendering and computation routines for use in a wide
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variety of 3D graphics uses including, film and television
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photorealistic visual effects and animation rendering, scientific
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visualization, high-performance computing computations, gaming, and
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more. Advanced rendering is designed to allow cooperative execution on
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a wide variety of computational devices: CPUs, GPUs, FPGAs, and other
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Advanced ray tracing defines a set of ray tracing and high-fidelity
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rendering and computation routines for use in a wide variety of 3D
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graphics uses including, film and television photorealistic visual
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effects and animation rendering, scientific visualization,
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high-performance computing computations, gaming, and more. Advanced
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ray tracing is designed to allow cooperative execution on a wide
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variety of computational devices: CPUs, GPUs, FPGAs, and other
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accelerators, termed “XPU” computation. The functionality is
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subdivided into several domains: geometric ray tracing computations,
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volumetric computation and rendering, path guided ray tracing, image
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The individual components and their APIs are described. Other design
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considerations and related components that are not necessarily part of
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the advanced rendering specification but that are worth mentioning
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the advanced ray tracing specification but that are worth mentioning
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will be discussed in the appendix.
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.. toctree::

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