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Copy file name to clipboardExpand all lines: source/elements/oneART/source/oidn-spec.rst
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@@ -500,7 +500,7 @@ The albedo image is the feature image that usually provides the biggest quality
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[Example albedo image obtained using the first diffuse or glossy (non-delta) hit. Note that the albedos of perfect specular (delta) transparent surfaces are computed as the Fresnel blend of the reflected and transmitted albedos.][imgMazdaAlbedoNonDeltaHit]
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For simple matte surfaces this means using the diffuse color/texture as the albedo. For other, more complex surfaces it is not always obvious what is the best way to compute the albedo, but the denoising filter is flexibile to a certain extent and works well with differently computed albedos. Thus it is not necessary to compute the strict, exact albedo values but must be always between 0 and 1.
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For simple matte surfaces this means using the diffuse color/texture as the albedo. For other, more complex surfaces it is not always obvious what is the best way to compute the albedo, but the denoising filter is flexible to a certain extent and works well with differently computed albedos. Thus it is not necessary to compute the strict, exact albedo values but must be always between 0 and 1.
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For metallic surfaces the albedo should be either the reflectivity at normal incidence (e.g. from the artist friendly metallic Fresnel model) or the average reflectivity; or if these are constant (not textured) or unknown, the albedo can be simply 1 as well.
| InnerNode | float[] | Return an array of bounding boxes, along with value ranges, of inner nodes in the data structure. The bounding box is given in object space. For a volume with M attributes, the entries in this array are (6+2*M)-tuples ``(minX, minY, minZ, maxX, maxY, maxZ, lower_0, upper_0, lower_1, upper_1, ...)``. This is in effect a low resolution representation of the volume. The InnerNode observer can be parametrized using ``int maxDepth`` to control the depth at which inner nodes are returned. Note that the observer will also return leaf nodes or tiles at lower levels if they exist. |
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| InnerNode | float[] | Return an array of bounding boxes along with value ranges, of inner nodes in the data structure. The bounding box is given in object space. For a volume with M attributes, the entries in this array are (6+2*M)-tuples ``(minX, minY, minZ, maxX, maxY, maxZ, lower_0, upper_0, lower_1, upper_1, ...)``. This is in effect a low resolution representation of the volume. The InnerNode observer can be parameterized using ``int maxDepth`` to control the depth at which inner nodes are returned. Note that the observer will also return leaf nodes or tiles at lower levels if they exist. |
Copy file name to clipboardExpand all lines: source/elements/oneART/source/ospray-spec.rst
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@@ -1154,7 +1154,7 @@ The emission side is determined by the cross product of ``edge1``\ ×\ ``edge2``
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Cylinder Light
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~~~~~~~~~~~~~~
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The cylinder light is a cylinderical, procedural area light source emitting uniformly outwardly into the space beyond the boundary. It is created by passing the type string “``cylinder``” to ``ospNewLight``. The cylinder light supports ``OSP_INTENSITY_QUANTITY_POWER``, ``OSP_INTENSITY_QUANTITY_INTENSITY`` and ``OSP_INTENSITY_QUANTITY_RADIANCE`` (default) as ``intensityQuantity`` parameter. In addition to the `general parameters <#lights>`__ understood by all lights the cylinder light supports the following special parameters:
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The cylinder light is a cylindrical, procedural area light source emitting uniformly outwardly into the space beyond the boundary. It is created by passing the type string “``cylinder``” to ``ospNewLight``. The cylinder light supports ``OSP_INTENSITY_QUANTITY_POWER``, ``OSP_INTENSITY_QUANTITY_INTENSITY`` and ``OSP_INTENSITY_QUANTITY_RADIANCE`` (default) as ``intensityQuantity`` parameter. In addition to the `general parameters <#lights>`__ understood by all lights the cylinder light supports the following special parameters:
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.. table:: Special parameters accepted by the cylinder light.
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