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fix: update simulator device to iPhone 17 for Xcode 26 compatibility
The macOS 26 runners with Xcode 26 don't have iPhone 16 simulators with the latest iOS. Updated all test workflows to use iPhone 17 which is available with iOS 26.0 and 26.1 on the new runners. Changes: - ios-build-test.yml: iPhone 16 → iPhone 17 - code-quality.yml: iPhone 16 → iPhone 17 This fixes the build failure: "Unable to find a device matching the provided destination specifier" 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <[email protected]>
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.github/workflows/code-quality.yml

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@@ -59,7 +59,7 @@ jobs:
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-project V2er.xcodeproj \
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-scheme V2er \
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-sdk iphonesimulator \
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-destination 'platform=iOS Simulator,name=iPhone 16' \
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-destination 'platform=iOS Simulator,name=iPhone 17' \
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-enableCodeCoverage YES \
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-derivedDataPath build/DerivedData \
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CODE_SIGN_IDENTITY="" \

.github/workflows/ios-build-test.yml

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@@ -50,18 +50,18 @@ jobs:
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-project V2er.xcodeproj \
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-scheme V2er \
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-sdk iphonesimulator \
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-destination 'platform=iOS Simulator,name=iPhone 16' \
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-destination 'platform=iOS Simulator,name=iPhone 17' \
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ONLY_ACTIVE_ARCH=YES \
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CODE_SIGN_IDENTITY="" \
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CODE_SIGNING_REQUIRED=NO | xcpretty --color
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- name: Run tests
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run: |
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set -o pipefail && xcodebuild test-without-building \
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-project V2er.xcodeproj \
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-scheme V2er \
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-sdk iphonesimulator \
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-destination 'platform=iOS Simulator,name=iPhone 16' \
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-destination 'platform=iOS Simulator,name=iPhone 17' \
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ONLY_ACTIVE_ARCH=YES \
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CODE_SIGN_IDENTITY="" \
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CODE_SIGNING_REQUIRED=NO | xcpretty --color --test

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