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started add npcs and creating dialogue for floor 3 - first beta release will be at the end of floor 3, things are moving faster than expected
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assets/js/DEFINITIONS/charactersData.js

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@@ -427,6 +427,327 @@ const NPC_DEFINITIONS = {
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trader: "trader1"
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},
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// Eira of the Veil - Lore/Quest Giver (Starting Enclosure)
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eira_veil: {
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id: "eira_veil",
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name: "Eira of the Veil",
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sprite: "assets/img/npc/npc_f_2.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 8, y: 10, wanderArea: { x1: 5, y1: 9, x2: 11, y2: 13 } }
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],
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dialogue: {
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default: [
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"You feel it, don’t you? The air here is thick with memory. The Architect’s hand lingers in every shadow.",
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"If you see a shimmer, follow it. Echoes hold secrets, sometimes warnings, sometimes gifts.",
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"Bring me any Glitch Fragments you find. I’m close to understanding the Thicket’s true nature."
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],
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questGiven: [
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"Collect Glitch Fragments from echoes and bioluminescent mushrooms. Each one brings us closer to the truth."
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],
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questIncomplete: [
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"Have you found any Glitch Fragments yet? The echoes are strongest near the mushrooms and flickering trees.",
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"The Thicket hides its secrets well. Keep searching—every fragment brings us closer to understanding."
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],
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questComplete: [
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"These fragments pulse with old power. Thank you, traveler. The Thicket remembers your kindness."
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]
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},
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questId: "eira_echo_fragments",
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questRedo: true
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},
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// The Whispering Shade - Glitch/Echo NPC (Echo Trigger Path)
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whispering_shade: {
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id: "whispering_shade",
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name: "The Whispering Shade",
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sprite: "assets/img/npc/npc_m_2.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 26, y: 17, wanderArea: { x1: 21, y1: 13, x2: 29, y2: 19 } }
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],
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dialogue: {
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default: [
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"You walk in two worlds, traveler. One remembers, one forgets.",
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"The Fracture is not a wound, but a door. Will you open it, or pass by?",
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"{ERROR: MEMORY NOT FOUND}",
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"The Architect watches. The cycle repeats."
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],
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questGiven: [
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"Activate three glitching statues in the forest. Each holds lost memories."
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],
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questIncomplete: [
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"The statues remain silent. Their memories are locked away until you activate them.",
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"Listen for the glitches in the forest. Only then will the echoes reveal their stories."
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],
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questComplete: [
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"The echoes grow clearer. You have seen what others have missed."
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]
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},
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questId: "shade_statue_echoes",
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questRedo: false
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},
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// Sakura the Dreamer - Lore NPC (Cherry Tree Grove)
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sakura_dreamer: {
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id: "sakura_dreamer",
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name: "Sakura the Dreamer",
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sprite: "assets/img/npc/npc_f_1.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 38, y: 8, wanderArea: { x1: 34, y1: 3, x2: 41, y2: 11 } }
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],
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dialogue: {
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default: [
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"The pink blossoms remind me of a world I’ve never seen. Do you ever dream of places beyond the Thicket?",
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"Sometimes, the trees whisper names I don’t remember. Are they yours, or mine?"
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],
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questGiven: [
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"Find a lost memory fragment. It may help me remember my dreams."
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],
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questIncomplete: [
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"No sign of the lost blossom yet? The cherry grove is full of memories—look where the petals gather.",
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"Sometimes, the wind carries fragments far from home. Keep searching, traveler."
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],
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questComplete: [
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"Thank you. This blossom feels familiar, somehow. Perhaps in another cycle, I knew its name."
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]
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},
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questId: "sakura_lost_blossom",
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questRedo: false
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},
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// Bruk the Outcast - Quest Giver (Orc Patch)
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bruk_outcast: {
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id: "bruk_outcast",
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name: "Bruk the Outcast",
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sprite: "assets/img/npc/npc_m_1.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 4, y: 17, wanderArea: { x1: 1, y1: 15, x2: 6, y2: 19 } }
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],
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dialogue: {
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default: [
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"Most orks here serve the Thicket’s will. I chose another path."
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],
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questGiven: [
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"Help me sabotage these orcs, and I’ll share what I have of the old pacts.",
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"Defeat 25 orks to recover my lost totem. The forest hides many dangers."
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],
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questIncomplete: [
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"The orks still hold their ground. Sabotage their traps and recover my totem if you can.",
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"Be careful—the Thicket twists even the bravest. My totem is the key to our old pacts."
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],
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questComplete: [
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"You’ve done it! The old pacts are safe, for now. Take this as thanks."
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]
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},
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questId: "bruk_sabotage",
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questRedo: false
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},
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// Myco the Luminous - Lore/Quest Giver (Flickering Forest Core)
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myco_luminous: {
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id: "myco_luminous",
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name: "Myco the Luminous",
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sprite: "assets/img/npc/npc_m_1.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 33, y: 49, wanderArea: { x1: 29, y1: 40, x2: 40, y2: 56 } }
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],
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dialogue: {
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default: [
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"The mushrooms here pulse with memory. Some say they’re the Architect’s eyes.",
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"If you gather enough glowing caps, I can brew a potion to reveal hidden paths."
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],
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questGiven: [
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"Collect bioluminescent mushrooms. With enough, I’ll make a potion to show you secrets."
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],
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questIncomplete: [
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"Not enough glowing mushrooms yet? The brightest caps grow near the flickering lights.",
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"The potion needs more ingredients. Search deeper in the forest and bring me what you find."
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],
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questComplete: [
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"Here is the potion. Drink it near the flickering trees and watch for hidden paths."
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]
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},
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questId: "myco_mushroom_potion",
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questRedo: true
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},
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// Lirael the Rememberer - Lore NPC (Open Forest Areas)
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lirael_rememberer: {
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id: "lirael_rememberer",
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name: "Lirael the Rememberer",
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sprite: "assets/img/npc/npc_f_2.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 52, y: 22, wanderArea: { x1: 46, y1: 19, x2: 59, y2: 26 } }
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],
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dialogue: {
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default: [
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"I’ve seen this forest before, in dreams and in waking. Each time, it changes and yet, it stays the same.",
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"The Architect’s game is older than any of us. We are pieces, but sometimes, pieces change the board."
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]
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}
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},
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// Venn the Chronicler - Lore (Open Forest Areas)
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venn_chronicler: {
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id: "venn_chronicler",
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name: "Venn the Chronicler",
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sprite: "assets/img/npc/npc_m_3.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 58, y: 10, wanderArea: { x1: 52, y1: 4, x2: 62, y2: 15 } }
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],
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dialogue: {
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default: [
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"Have you seen them, traveler? The ones who wander with empty eyes, lost in the mist. Some say their minds were claimed by the Thicket itself.",
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"Others flicker and stutter, caught between moments, glitching, as if the world forgot how to remember them.",
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"I record their stories, even if they cannot speak. Every broken memory is a clue to the Architect’s design.",
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"Sometimes, I wonder if we are all just echoes, waiting for the cycle to reset."
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]
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}
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},
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// Astra the Guide - Lore NPC (Teleport Stone Area)
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astra_guide: {
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id: "astra_guide",
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name: "Astra the Guide",
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sprite: "assets/img/npc/npc_f_1.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 51, y: 54, wanderArea: { x1: 50, y1: 52, x2: 52, y2: 59 } }
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],
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dialogue: {
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default: [
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"You’ve come far, traveler. The Thicket remembers you, even if you do not remember it.",
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"Beyond this stone, the world grows stranger. The Architect’s gaze sharpens."
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]
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}
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},
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// Brain Dead/Glitching NPCs (scattered, use unique names)
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ork_wanderer: {
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id: "ork_wanderer",
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name: "Ork Wanderer",
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sprite: "assets/img/npc/npc_m_1.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 14, y: 37, wanderArea: { x1: 10, y1: 25, x2: 16, y2: 40 } }
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],
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dialogue: {
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default: [
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"...must find... the totem..."
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]
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}
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},
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lost_adventurer: {
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id: "lost_adventurer",
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name: "Lost Adventurer",
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sprite: "assets/img/npc/npc_m_2.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 45, y: 27, wanderArea: { x1: 41, y1: 26, x2: 49, y2: 29 } }
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],
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dialogue: {
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default: [
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"I was looking for the light. Did you see it?"
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]
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}
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},
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fragment_searcher: {
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id: "fragment_searcher",
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name: "Fragment Searcher",
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sprite: "assets/img/npc/npc_f_1.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 59, y: 32, wanderArea: { x1: 56, y1: 27, x2: 60, y2: 38 } }
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],
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dialogue: {
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default: [
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"{GLITCH} The cycle repeats. The cycle repeats."
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]
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}
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},
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faded_botanist: {
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id: "faded_botanist",
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name: "Faded Botanist",
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sprite: "assets/img/npc/npc_f_2.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 37, y: 42, wanderArea: { x1: 35, y1: 38, x2: 39, y2: 44 } }
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],
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dialogue: {
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default: [
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"Flowers bloom, then fade. I remember... nothing."
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]
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}
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},
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mistbound_shade: {
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id: "mistbound_shade",
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name: "Mistbound Shade",
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sprite: "assets/img/npc/npc_m_2.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 22, y: 22, wanderArea: { x1: 18, y1: 22, x2: 25, y2: 23 } }
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],
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dialogue: {
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default: [
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"I am... not myself. Are you?"
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]
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}
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},
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cherry_grove_ghost: {
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id: "cherry_grove_ghost",
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name: "Cherry Grove Ghost",
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sprite: "assets/img/npc/npc_f_1.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 36, y: 18, wanderArea: { x1: 13, y1: 31, x2: 38, y2: 21 } }
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],
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dialogue: {
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default: [
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"Pink petals fall, blue leaves flicker. Is this real?"
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]
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}
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},
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mushroom_echoer: {
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id: "mushroom_echoer",
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name: "Mushroom Echoer",
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sprite: "assets/img/npc/npc_m_1.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 21, y: 52, wanderArea: { x1: 18, y1: 50, x2: 24, y2: 55 } }
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],
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dialogue: {
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default: [
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"The lights... they blink out, then return. Why?"
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]
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}
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},
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forest_watcher: {
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id: "forest_watcher",
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name: "Forest Watcher",
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sprite: "assets/img/npc/npc_m_3.png",
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interactive: true,
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spawns: [
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{ map: 2, x: 9, y: 59, wanderArea: { x1: 5, y1: 56, x2: 12, y2: 62 } }
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],
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dialogue: {
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default: [
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"The Architect... watches... always."
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]
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}
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},
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};
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@@ -549,6 +870,8 @@ const ENEMY_TYPES = {
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]
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},
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// -------- Floor 3 --------
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mistbound_ork: {
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id: "mistbound_ork",
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name: "Mistbound Ork",

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