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- Added Map menu to player Menu, view a preview of the map with npc, enemy and player markers - Updated README
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README.md

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@@ -65,6 +65,7 @@ Long before the first Floor rose, Cynrith was a single, boundless realm; flouris
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**Completed**
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- Floors 1-4 with in depth lore, world building and game play
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- Dynamic map loading
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- Real-time combat, death and respawn system
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- Modular sprite sheet loader
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- NPCs and enemies with pathfinding, interactions and triggers
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- Quest system with branching lore and dynamic UI
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- Multi types of quest can be given to the player (item collection, enemy defeats, stat gain)
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- Player menu UI
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- Player menu UI with inventory, quests, stats, skills, map and settings
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- Clean Inventory system
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- Save/load system for persistent progress
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- Multi-platform controls (desktop & mobile)
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- Notifications and dialogue system
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- Forced encounters and event triggers
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- Trader Npc with buy/sell menus
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- World, Dialogue, Player and Combat sounds effects
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- World, Dialogue, Player and Combat sounds effects and music
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- Expand documentation on how to creat new floor and other game assets
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- Installable for mobile devices
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**To DO**
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- Skill System
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- Settings menu
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- Map menu
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- trigger tiles for interiors/caves
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- Floor and Storyline expansion
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- Trigger tiles for interiors/caves
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- Improved assets and polish
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- Ui Sound effects
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- Boss battles
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- Planning to make this a forever expanding propject, something i just wanted to have as my own litle world! I have tried to make it as modular as i know how to so I can keep expanding the game and world as time goes on!
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- Planning to make this a forever expanding project, something i just wanted to have as my own little world! I have tried to make it as modular as i know how to so I can keep expanding the game and world as time goes on!
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