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v0.7 Content
- Add Resource link to fillable character sheet. - Add Creating Regions sections and tables. - Add Exotica from VoV #3 - Add What you find in the sand. - Add Titans of a Faded Age. - Add Weather Hex Flower image - Update Acknowledgements to VoV #
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_sidebar.md

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- Regions of Vaarn
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- [The Interior](regions/the-interior.md)
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- [Bestiary](bestiary.md)
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- [Titans Of A Faded Age](titans.md)
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- [Resources](resources.md)
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- [Acknowledgements](acknowledgements.md)

acknowledgements.md

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# Acknowledgements
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The rules presented in this SRD are mostly those of Knave by Ben Milton, a Creative Commons Attribution 4.0 Licensed product, and some of the text explaining the rules is taken from that publication. Knave can be bought at: drivethrurpg.com/product/250888/Knave. The material published here is likewise presented under a Creative Commons Attribution 4.0 license. Feel free to remix, copy, hack, and add to the contents of this zine; I ask only for credit to be attributed. // The Vaarn setting has been inspired by many sources. The novels that have been the biggest influence are The Book of the New Sun by Gene Wolfe, Dune by Frank Herbert, and Hyperion by Dan Simmons. Vaarn also owes a great deal to the artwork of Jean ‘Moebius’ Giraud, Kilian Eng, and the comics of Stathis Tsemberlidis and Lando. I have also been strongly inspired by the videogames Rain World and Caves of Qud. // Further Vaarn content, play reports, lore, and a downloadable character sheet can be found at [vaultsofvaarn.com](https://vaultsofvaarn.com).
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Vaults of Vaarn is compatible with Knave by Ben Milton, a Creative Commons Attribution 4.0 Licensed product. Knave can be bought here: questingbeast.itch.io/knave. The material published here is presented under a Creative Commons Attribution-Share Alike 4.0 license. Feel free to remix, copy, hack, and add to the contents of this zine; I ask only for credit to be attributed. // The Vaarn setting has been inspired by many sources. The novels that have been the biggest influence are The Book of the New Sun by Gene Wolfe, Dune by Frank Herbert, and Hyperion by Dan Simmons. Vaarn’s aesthetic owes a lot to the artwork of Jean ‘Moebius’ Giraud, Kilian Eng, and Decadence Comics. I have also been inspired by the videogames Rain World and Caves of Qud. // I would like to thank everyone who bought, commented on, or downloaded the previous issues of this zine; it meant the world to me. I would also like to thank my Sunday gaming group, who were the first to explore Vaarn. // Further content, such as play reports and lore, can be found at [vaultsofvaarn.com](https://vaultsofvaarn.com).

changelog.md

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v0.6 Restructuring
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- Split monolithic pages into smaller pages
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- Update and reorder the menu
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- Add hyperlinks from new creating-characters page, to relevant rule sections
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- Add hyperlinks from new creating-characters page, to relevant rule sections
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v0.7 Content
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- Add Resource link to fillable character sheet.
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- Add Creating Regions sections and tables.
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- Add Exotica from VoV #3
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- Add What you find in the sand.
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- Add Titans of a Faded Age.
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- Add Weather Hex Flower image
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- Update Acknowledgements to VoV #3

creating-characters.md

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2. Choose your [Ancestry](ancestries.md). This determines what type of life-form you are. Each Ancestry has a number of spark tables to give you inspiration for the PC's name, appearance, and personality.
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3. Roll 1d8 to determine your PC's starting and maximum hit points (__HP__). A PC's healing rate is 1d8 + Constitution bonus.
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4. PCs have a number of [item slots](basic-rules.md?id=item-slots) equal to their Constitution defence, and items they carry must fit into available slots, or the PC will be Encumbered. Most items take up one slot, but some take up more. Small items can be bundled together into a single slot.
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5. PCs start with 3 days of rations and one weapon of their player's choice. Roll once on both the Vault Raiding Gear Tables on the Equipment page to determine starting armor and equipment.
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5. PCs start with 3 days of rations and one [weapon](equipment.md?id=weaponry) of their player's choice. Roll once on both the Vault Raiding [Gear Tables](equipment.md?id=gear-table) on the [Equipment page](equipment.md) to determine starting armor and equipment.
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Armor comes with an armor defence value. Note that value on your character sheet with its corresponding Armour bonus (always 10 less than the defence). If the PC is not wearing armour, their armour defence is 10 and their armour bonus is +0.
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6. Generate your character's starting Exotica and Gift. Exotica are unusual, rare items. Gifts are supernatural powers.
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images/weather_hex_flower.jpg

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index.html

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name: 'VAULTS OF VAARN',
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loadFooter: '_footer.md',
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loadSidebar: true,
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subMaxLevel: 2,
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subMaxLevel: 3,
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sidebarDisplayLevel: 1,
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plugins: [

referee-rules.md

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#### Prismatic Tempest
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The sky bruises with clouds of midnight blue. Howling winds carry scouring sheets of sand across the landscape. Thunder rends the air and polychromatic lightning caresses the desert like the tendrils of a jellyfish deity. No travel of any kind is possible, and the PCs will take 3d6 electrical damage every hour they spend above-ground.
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[image weather hex flower missing]
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![Weather Hex Flower](images/weather_hex_flower.jpg ':size=70%')
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