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First issue of Vaults of Vaarn converted to web
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README.md

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# Vaults of Vaarn
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The sun is dying and the wreckage of countless eons litters the parched wastes of Vaarn, the desolate country that common folk call the blue ruin. It is said that these sky-coloured sands hide the graves of the Autarchs; have swallowed the buried arcologies in which the true seed of humankind was preserved through the Great Collapse; conceal forgotten crypts of memory, decaying crystalline lattices of ancient ego-engines upon which the dusk-blue dunes encroach without pity. From the New Hegemony to the south come drifters and dreamers, desecraters of the tech-tombs that lie sunken beneath the azure wastes. Light-years overhead, aurum-hulled craft ply their tender routes between the spheres, and miles below a pilgrim’s feet, strange wombs are kindled once more with life undreamed of.
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These are the hinterlands, where humanity’s great works have fallen to everlasting decay, where machine and animal and fungus think to crown themselves our equal. The phthalo-sands, where newbeasts hunt proudly with boots upon their hind paws and chromepriests chant unending binary devotions to their nameless synthetic god. Only the desperate or the mad would seek to make a life here, to roam the blue desert in search of the secret VAULTS OF VAARN.
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The PDF version is available for free on [itch.io](https://graculusdroog.itch.io).
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The full text is licensed under [Creative Commons Attribution 4.0](https://creativecommons.org/licenses/by/4.0/)
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If you would like printed physical copies of the zine, they're available for purchase at the Vaults of Vaarn [Big Cartel store](https://vaultsofvaarn.bigcartel.com/products).
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Alternatively, available from selected stores:
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<table>
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<thead><th>Country</th><th>Store</th><th>Vov 1</th><th>Vov 2</th><th>Vov 3</th></thead>
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<tr><td rowspan="2">Worldwide</td><td>Lulu Print on Demand</td>
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<td><a href="https://www.lulu.com/en/us/shop/leo-hunt-and-leo-hunt/vaults-of-vaarn-1/paperback/product-vqwnjv.html?page=1&pageSize=4">link</a></td>
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<td><a href="">link</a></td>
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<td><a href="https://www.lulu.com/en/us/shop/leo-hunt/vaults-of-vaarn-3/paperback/product-eq87gz.html?page=1&pageSize=4">link</a></td>
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</tr>
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<tr><td>Big Cartel</td>
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<td><a href="https://vaultsofvaarn.bigcartel.com/product/vaults-of-vaarn-1">link</a></td>
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<td><a href="https://vaultsofvaarn.bigcartel.com/product/vaults-of-vaarn-2">link</a></td>
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<td><a href="https://vaultsofvaarn.bigcartel.com/product/vaults-of-vaarn-3">link</a></td>
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</tr>
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<tr><td rowspan="2">UK</td><td>Igloo Tree</td>
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<td><a href="https://iglootree.com/vaults-of-vaarn-1-78-p.asp">link</a></td>
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<td><a href="https://iglootree.com/vaults-of-vaarn-2-79-p.asp">link</a></td>
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<td><a href="https://iglootree.com/vaults-of-vaarn-3-510-p.asp">link</a></td>
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</tr>
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<tr><td>Rook's Press</td>
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<td><a href="https://www.rookspress.com/products/vaults-of-vaarn-1">link</a></td>
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<td><a href="https://www.rookspress.com/products/vaults-of-vaarn-2">link</a></td>
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<td><a href="https://www.rookspress.com/products/vaults-of-vaarn-3">link</a></td>
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</tr>
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<tr><td>EU</td><td>All the Problems in This World</td>
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<td><a href="https://alltheproblemsinthisworld.com/shop/p/leo-hunt-vaults-of-vaarn">link</a></td>
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<td><a href="https://alltheproblemsinthisworld.com/shop/p/vaultsofvaarn2">link</a></td>
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<td><a href="https://alltheproblemsinthisworld.com/shop/p/leo-hunt-vaults-of-vaarn-3">link</a></td>
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</tr>
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<tr><td rowspan="2">US</td><td>Exalted Funeral</td>
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<td><a href="https://www.exaltedfuneral.com/products/vaults-of-vaarn-1-pdf">link</a></td>
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<td><a href="https://www.exaltedfuneral.com/products/vaults-of-vaarn-2">link</a></td>
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<td><a href="https://www.exaltedfuneral.com/products/vaults-of-vaarn-3-pdf">link</a></td>
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</tr>
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<tr><td>Spear Witch</td>
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<td><a href="https://spearwitch.com/products/vaults-of-vaarn-issue-01">link</a></td>
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<td><a href="https://spearwitch.com/products/vaults-of-vaarn-issue-02">link</a></td>
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<td><a href="https://spearwitch.com/products/vaults-of-vaarn-issue-03">link</a></td>
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</tr>
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<tr><td>CA</td><td>Monkey's Paw Games</td>
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<td><a href="https://monkeyspawgames.com/products/vaults-of-vaarn">link</a></td>
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<td><a href="https://monkeyspawgames.com/collections/setting/products/vaults-of-vaarn-2">link</a></td>
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<td><a href="https://monkeyspawgames.com/collections/new-arrivals/products/vaults-of-vaarn-3">link</a></td>
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</tr>
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</table>

_footer.md

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----
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Vaults of Vaarn was created by [Leo Hunt](https://graculusdroog.itch.io/) and licensed under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)

_sidebar.md

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- [Home](/)
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- [Player Rules](player-rules.md)
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- [Referee Rules](referee-rules.md)
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- [Vaarnish Bestiary](bestiary.md)
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- [Acknowledgements](acknowledgements.md)

acknowledgements.md

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# Acknowledgements
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The rules presented in this pamphlet are mostly those of Knave by Ben Milton, a Creative Commons Attribution 4.0 Licensed product, and some of the text explaining the rules is taken from that publication. Knave can be bought at: drivethrurpg.com/product/250888/Knave. The material published here is likewise presented under a Creative Commons Attribution 4.0 license. Feel free to remix, copy, hack, and add to the contents of this zine; I ask only for credit to be attributed. // The Vaarn setting has been inspired by many sources. The novels that have been the biggest influence are The Book of the New Sun by Gene Wolfe, Dune by Frank Herbert, and Hyperion by Dan Simmons. Vaarn also owes a great deal to the artwork of Jean ‘Moebius’ Giraud, Kilian Eng, and the comics of Stathis Tsemberlidis and Lando. I have also been strongly inspired by the videogames Rain World and Caves of Qud. // Further Vaarn content, play reports, lore, and a downloadable character sheet can be found at vaultsofvaarn.wordpress.com.

bestiary.md

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# Vaarnish Bestiary
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## Alzabo
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_Biological_
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<table>
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<tr><td><b>HD</b>: 8</td><td><b>Armour</b>: 15</td></tr>
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<tr><td><b>Morale</b>: 9</td><td><b>Appearing</b>: 1</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 claw + d8 claw + 2d6 maul if both claws hit same target</td></tr>
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<tr><td colspan="2"><b>Notes</b>: The 'mocking bear'. Red furred predator with ghastly humanoid face. Can mimic the voices and behaviour of people it has eaten. Will remember where they lived and hunt their family.</td></tr>
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</table>
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## Amaranthine Death-Worm
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_Biological_
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<table>
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<tr><td><b>HD</b>: 6</td><td><b>Armour</b>: 16</td></tr>
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<tr><td><b>Morale</b>: 9</td><td><b>Appearing</b>: 1</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d6 spines + poison spray</td></tr>
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<tr><td colspan="2"><b>Notes</b>: The poison spray forces CON save. If a PC fails, they gain a special wound: 'Amaranthine Venom'. Their HP drops to 0, and cannot rise above that number until they find an antidote.</td></tr>
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</table>
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## Bandit
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_Biological_
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<table>
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<tr><td><b>HD</b>: 1</td><td><b>Armour</b>: 13</td></tr>
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<tr><td><b>Morale</b>: 5</td><td><b>Appearing</b>: d20</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: As weapon</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Ragged desperate robbers that plague the Blue Ruins. For greater detail see page 39.</td></tr>
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</table>
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## Battle Boar
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_Biological / Synthetic_
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<table>
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<tr><td><b>HD</b>: 3</td><td><b>Armour</b>: 14</td></tr>
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<tr><td><b>Morale</b>: 8</td><td><b>Appearing</b>: d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 flamethrower snout / d6 gore</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Cyborg war-boars infested with nanomachinery. Their flamethrower snouts target everyone in range.</td></tr>
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</table>
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## Blue Baboon
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_Biological_
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<table>
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<tr><td><b>HD</b>: 1/2</td><td><b>Armour</b>: 14</td></tr>
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<tr><td><b>Morale</b>: 4 (2)</td><td><b>Appearing</b>: 3d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d6 claws</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Predatory blue apes of the Vaarnish wastes. Intelligent and carnivorous, hunt in packs. Morale drops when outnumbered.</td></tr>
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</table>
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## Behemoth Toad
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_Biological_
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<table>
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<tr><td><b>HD</b>: 4</td><td><b>Armour</b>: 14</td></tr>
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<tr><td><b>Morale</b>: 7</td><td><b>Appearing</b>: d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d10 bellyflop / d6 tongue grab</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Enormous flabby toads that lurk near Vaarnish water-sources. If hit with a tongue attack, PCs must STR save or be drawn into the toad's mouth and take d8 damage per round.</td></tr>
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</table>
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## Cacogen Psuedo-Giant
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_Biological_
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<table>
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<tr><td><b>HD</b>: 4</td><td><b>Armour</b>: 15</td></tr>
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<tr><td><b>Morale</b>: 8</td><td><b>Appearing</b>: d4</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d10 stomp</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Severely mutated humans that resemble enormous ambulatory torsos. They have a primitive, furious face on their chest, and tiny vestigial arms. They are unintelligent but ferocious and will pursue prey for miles.</td></tr>
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</table>
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## Chromavore
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_Outsider_
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<table>
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<tr><td><b>HD</b>: 6</td><td><b>Armour</b>: 11</td></tr>
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<tr><td><b>Morale</b>: 15</td><td><b>Appearing</b>: 1</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 CON drain</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Living shrouds of impossible colour from a dimension adjacent to ours. They take no damage from conventional weapons. They take d10 damage per round if they are exposed to sunlight, or artificial light that mimics the sun's rays. When they attack successfully they drain d8 CON per round until the victim is a colourless husk.</td></tr>
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</table>
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## Doppelgeller
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_Biological_
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<table>
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<tr><td><b>HD</b>: 5</td><td><b>Armour</b>: 10</td></tr>
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<tr><td><b>Morale</b>: 12</td><td><b>Appearing</b>: 1</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: Special</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Biotech blob. When it successfully scores a hit, it will begin spawning jelly-clones of the PC to hit. It does so once per round. The clones are naked, insane, and homicidally attack the PC they were copied from. They have 5 HP, Armour 10, and the ability scores of the PC they cloned.</td></tr>
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</table>
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## Giant Azure Scorpion
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_Biological / Synthetic_
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<table>
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<tr><td><b>HD</b>: 3</td><td><b>Armour</b>: 15</td></tr>
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<tr><td><b>Morale</b>: 7</td><td><b>Appearing</b>: d4</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d10 claw + d10 claw + d8 laser tail blast</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Cyborg arachnid. Lies in ambush underneath the blue sands. If their laser-cannon tails are severed they can be used as d8 laser weapons.</td></tr>
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</table>
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## Glass Tiger
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_Biological_
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<table>
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<tr><td><b>HD</b>: 4</td><td><b>Armour</b>: 14</td></tr>
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<tr><td><b>Morale</b>: 8</td><td><b>Appearing</b>: d4</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d4 claw + d4 claw + d10 maul if both claws hit same target</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Translucent extraterrestrial hunters, transported to Urth during the reign of the Autarchs. Body like a tiger with a head like an orchid. Very difficult to spot when they're not moving.</td></tr>
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</table>
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## Greenguard
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_Synthetic_
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<table>
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<tr><td><b>HD</b>: 1</td><td><b>Armour</b>: 13</td></tr>
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<tr><td><b>Morale</b>: 5</td><td><b>Appearing</b>: d8</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 rifle</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Green plastic-fleshed homunculi. They attack from the wastes without warning, seemingly following ancient orders. They take and hold settlements at random, apparently waiting for reinforcements that never arrive.</td></tr>
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</table>
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## Grey Cricket
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_Biological_
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<table>
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<tr><td><b>HD</b>: 2</td><td><b>Armour</b>: 13</td></tr>
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<tr><td><b>Morale</b>: 3</td><td><b>Appearing</b>: d8</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d4 claws + Noxious Spit</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Creepy gangly giant insects. Normally scavengers, but will attack humans if they think they can get away with it. Their spit forces a CON save. Failure results in disadvantage on all saves for one round due to vomiting.</td></tr>
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</table>
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## Hiveyman
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_Biological_
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<table>
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<tr><td><b>HD</b>: 3</td><td><b>Armour</b>: 12</td></tr>
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<tr><td><b>Morale</b>: 8</td><td><b>Appearing</b>: d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 bludgeon + d6 swarm damage</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Human corpses that have been infested by fearsome colonies of Sable Bees. They crawl across the sands, their bellies swollen with a throbbing hive structure. The angry bees deal d6 unblockable damage per round to everyone in reach.</td></tr>
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</table>
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## Indigo Servitor
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_Biological_
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<table>
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<tr><td><b>HD</b>: 1</td><td><b>Armour</b>: 11</td></tr>
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<tr><td><b>Morale</b>: n/a</td><td><b>Appearing</b>: d8</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d4 bludgeon or as weapon</td></tr>
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<tr><td colspan="2"><b>Notes</b>: An indigo-robed corpse, re-animated by the necrotech implants of the College of Indigo Tigers. Obeys the wearer of a Dominion Ring without question. Mute, obedient, fearless.</td></tr>
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</table>
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## Leopard Worm
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_Biological_
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<table>
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<tr><td><b>HD</b>: 6</td><td><b>Armour</b>: 15</td></tr>
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<tr><td><b>Morale</b>: 9</td><td><b>Appearing</b>: d4</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 bite + Glue Spit</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Sinuous ambush predators. The worm's gluey spit is highly adhesive; when covered in spit all STR and DEX rolls are at disadvantage. The spit is dissolved by salt water.</td></tr>
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</table>
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## Lizard Lion
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_Biological_
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<table>
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<tr><td><b>HD</b>: 2</td><td><b>Armour</b>: 16</td></tr>
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<tr><td><b>Morale</b>: 5</td><td><b>Appearing</b>: d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 bite</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Frill-necked reptiles. Ill-tempered, territorial, like a crocodile that can sprint. Their skin is highly prized as a material for boots.</td></tr>
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</table>
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## Phthalo-Jackal
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_Biological_
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<table>
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<tr><td><b>HD</b>: 1/2</td><td><b>Armour</b>: 14</td></tr>
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<tr><td><b>Morale</b>: 4 (1)</td><td><b>Appearing</b>: 3d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d4 bite</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Cautious, clever, cerulean-coated pack hunters. Morale drops when outnumbered.</td></tr>
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</table>
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## Planeyfolk
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_Hypergeometric_
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<table>
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<tr><td><b>HD</b>: 2</td><td><b>Armour</b>: 13</td></tr>
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<tr><td><b>Morale</b>: 4</td><td><b>Appearing</b>: d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d4 STR drain</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Hypergeometric humans that only have two dimensions. They can appear to be shadows or wall frescoes and surprise on 5-in-6. When they attack, they drain 1d4 points of STR from their target, as their touch pulls you into their flattened dimension. This hypergeometric effect fades over time. Planeyfolk ignore all even-numbered damage rolls.</td></tr>
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</table>
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## Quicksilver Exterminator
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_Synthetic_
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<table>
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<tr><td><b>HD</b>: 10</td><td><b>Armour</b>: 20</td></tr>
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<tr><td><b>Morale</b>: 15</td><td><b>Appearing</b>: 1</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d12 slash + d10 laser eyes</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Merciless shapeshifting liquid metal war-synth. Immune to kinetic damage, fire, acid, radiation, and all poisons. Can only be harmed with extreme cold, or with hypergeometric weapons.</td></tr>
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</table>
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## Regenerator
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_Biological_
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<table>
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<tr><td><b>HD</b>: 6</td><td><b>Armour</b>: 15</td></tr>
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<tr><td><b>Morale</b>: 6</td><td><b>Appearing</b>: d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d6 claw + d6 claw + d8 bite if both claws hit same target</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Towering tumorous mutant. Will regenerate d8 HP per round unless burned or covered in acid.</td></tr>
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</table>
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## Stumbling Drone
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_Synthetic_
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<table>
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<tr><td><b>HD</b>: 2</td><td><b>Armour</b>: 13</td></tr>
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<tr><td><b>Morale</b>: 8</td><td><b>Appearing</b>: d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 plasma-rifle</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Staggering boxy war-synths. When flipped on their backs they cannot right themselves. When their plasma-rifle deals maximum damage they suffer equal damage from overheating.</td></tr>
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</table>
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## Thunderstrike Bird
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_Biological / Synthetic_
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<table>
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<tr><td><b>HD</b>: 12</td><td><b>Armour</b>: 20 (15)</td></tr>
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<tr><td><b>Morale</b>: 12</td><td><b>Appearing</b>: 1</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d12 harpoon / 2d8 talons</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Terrifying biomechanical predator. Will fire an electrical harpoon which punches straight through armour. Attempts to reel character back in - STR save to break free. Otherwise it pulls you up into the sky and tears at you with claws. Armour drops to 15 if grounded.</td></tr>
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</table>
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## Tiger Fly
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_Biological_
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<table>
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<tr><td><b>HD</b>: 2</td><td><b>Armour</b>: 13</td></tr>
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<tr><td><b>Morale</b>: 5</td><td><b>Appearing</b>: d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 sting</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Dog-sized mutant wasps. Highly protective of their nests. If you kill one, d6 more Tiger Flies will arrive to investigate within three rounds.</td></tr>
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</table>
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## Troika
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_Synthetic)_
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<table>
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<tr><td><b>HD</b>: 3</td><td><b>Armour</b>: 16</td></tr>
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<tr><td><b>Morale</b>: 8</td><td><b>Appearing</b>: 1d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d6 kick + d6 kick + d6 kick</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Pinwheel of synthetic legs that tumbles through the blue wastelands kicking everything it can find. Utterly inexplicable and widely hated.</td></tr>
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</table>
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## Walking Womb
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_Biological_
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<table>
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<tr><td><b>HD</b>: 5</td><td><b>Armour</b>: 11</td></tr>
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<tr><td><b>Morale</b>: 10</td><td><b>Appearing</b>: d4</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d6 slam</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Shambling blind mound of pregnant flesh. On death, births d6 Foetal Predators (HD 1, Armour 13, d6 bite). Fire prevents this.</td></tr>
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</table>
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## Xanthous Mycomorph
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_Fungal_
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<table>
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<tr><td><b>HD</b>: 6</td><td><b>Armour</b>: 9</td></tr>
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<tr><td><b>Morale</b>: 15 (3)</td><td><b>Appearing</b>: 1</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d8 slam + d8 spore choke</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Mass of yellow necrotech fungus that engulfs corpses and uses them as fuel to grow ever larger. Takes half damage from kinetic weapons and regenerates d6 HP per round, unless burned with fire or acid. Must make Morale check it Morale 3 if burned.</td></tr>
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</table>
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## Yurling
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_Biological / Fungal_
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<table>
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<tr><td><b>HD</b>: 1/4</td><td><b>Armour</b>: 14</td></tr>
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<tr><td><b>Morale</b>: 1</td><td><b>Appearing</b>: 2d6</td></tr>
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<tr><td colspan="2"><b>Attacks</b>: d4 bite</td></tr>
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<tr><td colspan="2"><b>Notes</b>: Tiny mischievous monkey-like mutants. Covered in symbiotic white fungus. Exclusively eat metal. If a Yurling scores a critical hit, instead of dealing damage it will steal and devour a metal object from the target's inventory.</td></tr>
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</table>

changelog.md

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0.1 Initial Release

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