Replies: 2 comments 1 reply
-
Please make sure you are not using "line numbers only" debug info option in your cargo profile. Other than that... try debugging with WinDbg to see if it has the same problem or not. |
Beta Was this translation helpful? Give feedback.
1 reply
-
Hi, i have the same problem. I see no variables with lldb-vscode. With the cppvsdbg extension for vscode i can see the most basic variables. Complex variables are crypted. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
OS: Windows 10
VSCode version: 1.64.0
CodeLLDB version: 1.6.10
Compiler: rustc 1.58.1 stable msvc
Debuggee: cdylib
I'm trying to debug godot-rust game/lib. I'm using recommended template.
I can compile, run and even put and stop at breakpoints. But variables list always empty as long as I inside my lib. This have 100% reproducibility for me.
In logs I see something like this:
I wonder can this be due to missing .pdb files? The thing is - break point positions is accurate, jumps in/out looks too...
Beta Was this translation helpful? Give feedback.
All reactions