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---for "pick up vermin": the first argument is set to the vermin index if an item was allocated and this was the last vermin of its type the second argument is set to true if an item was allocated, false otherwise the third argument is set to true if the second argument is false the first and third arguments are not changed in all other cases returns an item_verminst pointer for all other types (as of 0.47.04): does not modify arguments 1 and 2 argument 3 is set to true if a fire was started returns nullptr
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df.adventure_optionst= {}
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functiondf.adventure_optionst:getDescription() end
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---@paramunk_0string
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functiondf.adventure_optionst:getDescription(unk_0) end
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---@paramunk_0item
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---@returnitem
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functiondf.adventure_optionst:getIngestedItem() end
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functiondf.adventure_optionst:getIngestedItem(unk_0) end
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---for "pick up vermin": the first argument is set to the vermin index if an item was allocated and this was the last vermin of its type the second argument is set to true if an item was allocated, false otherwise the third argument is set to true if the second argument is false the first and third arguments are not changed in all other cases returns an item_verminst pointer for all other types (as of 0.47.04): does not modify arguments 1 and 2 argument 3 is set to true if a fire was started returns nullptr
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---@paramunk_0integer
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---@paramunk_1boolean
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---@paramunk_2boolean
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---@paramunk_3item
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---@returnitem
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functiondf.adventure_optionst:performAction() end
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functiondf.adventure_optionst:performAction(unk_0, unk_1, unk_2, unk_3) end
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---@returninteger
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functiondf.adventure_optionst:getPlayerPosX() end
@@ -1772,20 +1778,24 @@ function df.adventure_optionst:getTargetPosZ() end
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functiondf.adventure_optionst:deleteSpatter() end
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---@paramunk_0unit
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---@returnunit
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functiondf.adventure_optionst:getSuckBloodUnitID() end
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functiondf.adventure_optionst:getSuckBloodUnitID(unk_0) end
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---@returnboolean
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functiondf.adventure_optionst:isIngestFromContainer() end
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---@paramunk_0building
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---@returnbuilding
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functiondf.adventure_optionst:getBuildingContainer() end
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functiondf.adventure_optionst:getBuildingContainer(unk_0) end
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---@paramunk_0item
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---@returnitem
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functiondf.adventure_optionst:getItemContainer() end
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functiondf.adventure_optionst:getItemContainer(unk_0) end
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---@paramunk_0unit
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---@returnunit
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functiondf.adventure_optionst:getUnitContainer() end
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functiondf.adventure_optionst:getUnitContainer(unk_0) end
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