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Copy file name to clipboardExpand all lines: CHANGELOG.rst
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@@ -10,13 +10,14 @@ TODO: Add note of new collision handler logic!
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This is a big cleanup release with several breaking changes. If you upgrade from an older version, make sure to pay attention, especially the Space.bodies, Space.shapes and shape.constraints updates can break silently!
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Extra thanks for Github user aetle for a number of suggestions and feedback for this Pymunk release!
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Extra thanks for Github user aatle for a number of suggestions and feedback for this Pymunk release!
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Changes:
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Breaking changes
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- Unified all Space.query methods to include sensor shapes. Previsouly the nearest methods filtered them out.
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- Changed Space.shapes, Space.bodies and Space.constraints to return a KeysView of instead of a list of the items. Note that this means the returned collection is no longer a copy. To get the old behavior, you can convert to list manually, like list(space.shapes).
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- At least one of the two bodies attached to constraint/joint must be dynamic.
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- Vec2d now supports bool to test if zero. (bool(Vec2d(2,3) == True) Note this is a breaking change.
@@ -46,7 +47,7 @@ Other improvements
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- Improved documentation in many places (Vec2d, Poly, Shape and more)
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- Internal cleanup of code
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Extra thanks for aetle for a number of suggestions for improvements in this pymunk release
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Extra thanks for aatle for a number of suggestions for improvements in this Pymunk release
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