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| 1 | +#ifndef ENTITY2DINTERSECTOR_H |
| 2 | +#define ENTITY2DINTERSECTOR_H |
| 3 | + |
| 4 | +#include <vector> |
| 5 | + |
| 6 | +#include <osg/ref_ptr> |
| 7 | +#include <osgUtil/LineSegmentIntersector> |
| 8 | + |
| 9 | +#include "Utilities.h" |
| 10 | + |
| 11 | +// TODO: instead of using intersectors for each entity type, use this one with |
| 12 | +// provided template, e.g. entity::Stroke, entity::Photo, etc. |
| 13 | + |
| 14 | +template <typename EntityType> |
| 15 | +class Entity2DIntersector : public osgUtil::LineSegmentIntersector |
| 16 | +{ |
| 17 | +public: |
| 18 | + Entity2DIntersector() |
| 19 | + : osgUtil::LineSegmentIntersector(MODEL, 0.f, 0.f) |
| 20 | + , m_offset(0.05f) |
| 21 | + { |
| 22 | + m_hitIndices.clear(); |
| 23 | + } |
| 24 | + |
| 25 | + Entity2DIntersector(const osg::Vec3& start, const osg::Vec3& end) |
| 26 | + : osgUtil::LineSegmentIntersector(start, end) |
| 27 | + , m_offset(0.05f) |
| 28 | + { |
| 29 | + m_hitIndices.clear(); |
| 30 | + } |
| 31 | + |
| 32 | + Entity2DIntersector(CoordinateFrame cf, double x, double y) |
| 33 | + : osgUtil::LineSegmentIntersector(cf, x, y) |
| 34 | + , m_offset(0.05f) |
| 35 | + { |
| 36 | + m_hitIndices.clear(); |
| 37 | + } |
| 38 | + |
| 39 | + Entity2DIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end) |
| 40 | + : osgUtil::LineSegmentIntersector(cf, start, end) |
| 41 | + , m_offset(0.05f) |
| 42 | + { |
| 43 | + m_hitIndices.clear(); |
| 44 | + } |
| 45 | + |
| 46 | + void setOffset(float offset) |
| 47 | + { |
| 48 | + m_offset = offset; |
| 49 | + } |
| 50 | + |
| 51 | + float getOffset() const |
| 52 | + { |
| 53 | + return m_offset; |
| 54 | + } |
| 55 | + |
| 56 | + void getHitIndices(int& first, int& last) const |
| 57 | + { |
| 58 | + if (m_hitIndices.empty()){ |
| 59 | + first = -1; |
| 60 | + last = -1; |
| 61 | + } |
| 62 | + else { |
| 63 | + first = m_hitIndices.front(); |
| 64 | + last = m_hitIndices.back(); |
| 65 | + } |
| 66 | + } |
| 67 | + |
| 68 | + virtual Intersector* clone( osgUtil::IntersectionVisitor& iv ) |
| 69 | + { |
| 70 | + if ( _coordinateFrame==MODEL && iv.getModelMatrix()==0 ) |
| 71 | + { |
| 72 | + osg::ref_ptr<Entity2DIntersector> cloned = new Entity2DIntersector( _start, _end ); |
| 73 | + cloned->_parent = this; |
| 74 | + cloned->m_offset = m_offset; |
| 75 | + return cloned.release(); |
| 76 | + } |
| 77 | + |
| 78 | + osg::Matrix matrix; |
| 79 | + switch ( _coordinateFrame ) |
| 80 | + { |
| 81 | + case WINDOW: |
| 82 | + if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() ); |
| 83 | + if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() ); |
| 84 | + if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() ); |
| 85 | + if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() ); |
| 86 | + break; |
| 87 | + case PROJECTION: |
| 88 | + if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() ); |
| 89 | + if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() ); |
| 90 | + if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() ); |
| 91 | + break; |
| 92 | + case VIEW: |
| 93 | + if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() ); |
| 94 | + if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() ); |
| 95 | + break; |
| 96 | + case MODEL: |
| 97 | + if (iv.getModelMatrix()) matrix = *iv.getModelMatrix(); |
| 98 | + break; |
| 99 | + } |
| 100 | + |
| 101 | + osg::Matrix inverse = osg::Matrix::inverse(matrix); |
| 102 | + osg::ref_ptr<Entity2DIntersector> cloned = new Entity2DIntersector( _start*inverse, _end*inverse ); |
| 103 | + cloned->_parent = this; |
| 104 | + cloned->m_offset = m_offset; |
| 105 | + return cloned.release(); |
| 106 | + } |
| 107 | + |
| 108 | + virtual void intersect( osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable ) |
| 109 | + { |
| 110 | + osg::BoundingBox bb = drawable->getBoundingBox(); |
| 111 | + bb.xMin() -= m_offset; bb.xMax() += m_offset; |
| 112 | + bb.yMin() -= m_offset; bb.yMax() += m_offset; |
| 113 | + bb.zMin() -= m_offset; bb.zMax() += m_offset; |
| 114 | + |
| 115 | + osg::Vec3d s(_start), e(_end); |
| 116 | + if (!intersectAndClip(s, e, bb)) return; |
| 117 | + if (iv.getDoDummyTraversal()) return; |
| 118 | + |
| 119 | + EntityType* geometry = dynamic_cast<EntityType*>(drawable->asGeometry()); |
| 120 | + if (geometry) |
| 121 | + { |
| 122 | + osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
| 123 | + if (!vertices) return; |
| 124 | + |
| 125 | + for (unsigned int i=1; i<vertices->size(); ++i) |
| 126 | + { |
| 127 | + |
| 128 | + double distance = Utilities::getSkewLinesDistance(s,e,(*vertices)[i], (*vertices)[i-1]); |
| 129 | + |
| 130 | + if (m_offset<distance) continue; |
| 131 | + |
| 132 | + Intersection hit; |
| 133 | + hit.ratio = distance; |
| 134 | + hit.nodePath = iv.getNodePath(); |
| 135 | + hit.drawable = drawable; |
| 136 | + hit.matrix = iv.getModelMatrix(); |
| 137 | + hit.localIntersectionPoint = (*vertices)[i]; |
| 138 | + m_hitIndices.push_back(i); |
| 139 | + insertIntersection(hit); |
| 140 | + } |
| 141 | + } |
| 142 | + } |
| 143 | + |
| 144 | +protected: |
| 145 | + virtual ~Entity2DIntersector(){} |
| 146 | + |
| 147 | +private: |
| 148 | + float m_offset; |
| 149 | + std::vector<unsigned int> m_hitIndices; |
| 150 | +}; |
| 151 | + |
| 152 | +#endif // ENTITY2DINTERSECTOR_H |
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