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OTC and targeting mechanics are inter-independent? #21

@nick87720z

Description

@nick87720z

Expected Behavior

I expected, that mechanics affects targeting in both H/V direction. And OTC handles only target selection for turrets (probably missile locking as well). According to what I just discovered, turret rotation speed is reflected at visible turret rotation too, and thus visible horizontal rotation should not be instant (this is first thing, that I discovered after looking how different vertical weapon rotation is).
Both OTC and turret mechanics must present to be useful. Complete removal of one should make another useless.

Actual Behavior

It seems, despite naming, OTC controls horizontal aiming only, while turret mechanics - vertical. I got successfuly working horizontal aiming with removed mechanics. Of course, no vertical correction was done, and thus I discovered, that most (at least first) targets at first level are placed slightly lower (so that all shots go above without correction), though not enough to let player ship just pass above. I remember, that something changed in auto-aiming since 1.4.0 (difficulty?), but could not find what, before these observations.

Steps to Reproduce the Problem

  1. Try with missing OTC - vertical targeting works. Aiming speed depends on mechanics.
  2. Try with missing mechanics (but with OTC). Horizontal auto-aim works, (re)aiming instantly, but no vertical aim (shots go above all starting enemies).

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