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updated readme
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Readme.md

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# DX11Renderer
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![](Screenshots/shadows.PNG)
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# DX11Renderer - VDemo
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This project started as the Renderer module for my [3D-Animation project](https://www.youtube.com/watch?v=Rt-h-bMA8Xc) at [DigiPen Institute of Technology](https://www.digipen.edu/).
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Now, this repo serves as a DX11 framework for stuyding and practicing various rendering techniques and real-time algorithms.
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**Features**:
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- Shader Reflection
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![](Screenshots/shadows.PNG)
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## Milestones
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See [all Milestones here](https://github.com/vilbeyli/DX11Renderer/milestones).
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***Completed***
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*v0.1 : July15-2017*
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- Vertex-Geometry-Pixel Shader Pipeline
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- Simple Shader Reflection
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- Phong Lighting
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- Simple Shadow Maps
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- Normal Maps
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- Diffuse Textures
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- Generated Geometry: Cube, Sphere, Cylinder, Grid
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- Procedural Geometry: Cube, Sphere, Cylinder, Grid
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***In Development***
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*v0.2*
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- BRDF
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- Bloom
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- Cubemap - skybox
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- Image-Based Lighting
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- Deferred Rendering
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- AO
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- Improved Shadow Map
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## Compiling Instructions & Dependencies (to be automated)
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Navigate to `Source\3rdParty\DirectXTex` and compile the solution `DirectXTex_Desktop_2015.sln` with the platform settings that match the DX11Renderer's.
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Navigate to `Source\3rdParty\DirectXTex` and compile the solution `DirectXTex_Desktop_2015.sln` with the *platform settings that match that of this project's*.
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This will generate the lib file that is required to compile the DX11Renderer project.
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- The project uses [DirectXTex](https://github.com/Microsoft/DirectXTex) for textures. Current project settings

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