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33![ ] ( Data/Icons/VQEngine-icon.png ) A DirectX 11 rendering framework for stuyding and practicing various rendering techniques and real-time algorithms.
44
5- Quick Look:
6-
7- - [ Renderer.h] ( https://github.com/vilbeyli/VQEngine/blob/master/Source/Renderer/Renderer.h )
8- - [ Scene.h] ( https://github.com/vilbeyli/VQEngine/blob/master/Source/Engine/Scene.h )
9- - [ Engine.h] ( https://github.com/vilbeyli/VQEngine/blob/master/Source/Engine/Engine.h )
10- - [ RenderPasses.h] ( https://github.com/vilbeyli/VQEngine/blob/master/Source/RenderPasses/RenderPasses.h )
11- - [ AmbientOcclusion.cpp] ( https://github.com/vilbeyli/VQEngine/blob/master/Source/RenderPasses/Source/AmbientOcclusionPass.cpp )
125
136###### Model Loading (.obj), HDR, Bloom, Point Lights
147
@@ -40,11 +33,12 @@ The latest changes can be found in the [dev branch](https://github.com/vilbeyli/
4033
4134** [ v0.7.0] ( https://github.com/vilbeyli/VQEngine/releases/tag/v0.7.0 ) DirectX12 & Multi-threading - TBA 2019**
4235
43- - TBA
36+ - DirectX12 Renderer
37+ - Update/Render/Load Threads & Workers
4438
4539## Released
4640
47- ** [ v0.6.0] ( https://github.com/vilbeyli/VQEngine/releases/tag/v0.6.0 ) - Point Light Shadows, Improved Texture Support, Mesh LODs, Anti-Aliasing, Improved Perf** - TBA 2019
41+ ** [ v0.6.0] ( https://github.com/vilbeyli/VQEngine/releases/tag/v0.6.0 ) - Point Light Shadows, Improved Texture Support, Mesh LODs, Anti-Aliasing, Improved Perf** - June16- 2019
4842
4943- Real-time Point Light Shadows (up to 5)
5044- [ Mesh Level of Detail (LOD)] ( https://en.wikipedia.org/wiki/Level_of_detail#A_discrete_LOD_example ) System
@@ -57,7 +51,7 @@ The latest changes can be found in the [dev branch](https://github.com/vilbeyli/
5751 - Light Test Scene (#6 )
5852 - LOD Test Scene (#7 )
5953 - PBR Scene (#3 )
60- - [ Supersample Anti-Aliasing] ( TODO )
54+ - [ Supersample Anti-Aliasing] ( https://en.wikipedia.org/wiki/Supersampling )
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6256
6357** [ v0.5.0] ( https://github.com/vilbeyli/VQEngine/releases/tag/v0.5.0 ) - CPU & GPU Optimizations, Compute Shaders** - October22-2018
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