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README.md

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![](Data/Icons/VQEngine-icon.png) A DirectX 11 rendering framework for stuyding and practicing various rendering techniques and real-time algorithms.
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Quick Look:
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- [Renderer.h](https://github.com/vilbeyli/VQEngine/blob/master/Source/Renderer/Renderer.h)
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- [Scene.h](https://github.com/vilbeyli/VQEngine/blob/master/Source/Engine/Scene.h)
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- [Engine.h](https://github.com/vilbeyli/VQEngine/blob/master/Source/Engine/Engine.h)
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- [RenderPasses.h](https://github.com/vilbeyli/VQEngine/blob/master/Source/RenderPasses/RenderPasses.h)
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- [AmbientOcclusion.cpp](https://github.com/vilbeyli/VQEngine/blob/master/Source/RenderPasses/Source/AmbientOcclusionPass.cpp)
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###### Model Loading (.obj), HDR, Bloom, Point Lights
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**[v0.7.0](https://github.com/vilbeyli/VQEngine/releases/tag/v0.7.0) DirectX12 & Multi-threading - TBA 2019**
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- TBA
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- DirectX12 Renderer
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- Update/Render/Load Threads & Workers
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## Released
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**[v0.6.0](https://github.com/vilbeyli/VQEngine/releases/tag/v0.6.0) - Point Light Shadows, Improved Texture Support, Mesh LODs, Anti-Aliasing, Improved Perf** - TBA 2019
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**[v0.6.0](https://github.com/vilbeyli/VQEngine/releases/tag/v0.6.0) - Point Light Shadows, Improved Texture Support, Mesh LODs, Anti-Aliasing, Improved Perf** - June16-2019
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- Real-time Point Light Shadows (up to 5)
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- [Mesh Level of Detail (LOD)](https://en.wikipedia.org/wiki/Level_of_detail#A_discrete_LOD_example) System
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- Light Test Scene (#6)
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- LOD Test Scene (#7)
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- PBR Scene (#3)
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- [Supersample Anti-Aliasing](TODO)
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- [Supersample Anti-Aliasing](https://en.wikipedia.org/wiki/Supersampling)
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**[v0.5.0](https://github.com/vilbeyli/VQEngine/releases/tag/v0.5.0) - CPU & GPU Optimizations, Compute Shaders** - October22-2018

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