You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Sep 20, 2023. It is now read-only.
Joshua Rahm edited this page Dec 27, 2013
·
7 revisions
Checks OpenGL Shader Language source code for potential compiler errors
Checker Options
Put the magic comment '// profile: ' followed by the profile for cgc to use. For example use '// profile: glslf' to force the fragment shader profile. If the magic comment does not exist, then the default behavior is to use the dictionary g:syntastic_glsl_cgc_profiles to look up the appropriate file extension to profile. If the dictionary does not exist, then it uses a default dictionary instead. Finally, if all else fails, the checker assumes a vertex shader profile.
The variable g:syntastic_glsl_extra_args exists to be able to pass custom arguments to the cgc compiler.