Inherits from Base Controller.
The MapController class can be passed to either the Deck class's controller prop or a View class's controller prop to specify that map interaction should be enabled.
MapController is the default controller for MapView..
Use with the default view:
import {Deck} from '@deck.gl/core';
new Deck({
controller: {doubleClickZoom: false, inertia: true},
initialViewState: viewState
});is equivalent to:
import {Deck} from '@deck.gl/core';
new Deck({
views: new MapView({
controller: {doubleClickZoom: false, inertia: true}
}),
initialViewState: viewState
})Supports all Controller options with the following default behavior:
dragMode- default'pan'(drag to pan, shift/ctrl + drag to rotate)keyboard- arrow keys to pan, arrow keys with shift/ctrl down to rotate, +/- to zoomnormalize- normalize viewport props to fit map height into viewport. DefaulttruerotationPivot(string, optional) - Determines the pivot point used when rotating the map. Default'center'. Supported values:'center'- Rotate around the center of the viewport.'2d'- Rotate around the pointer position projected onto the ground plane (z=0).'3d'- Rotate around the picked object under the pointer. Falls back to'center'behavior if no pickable object is found.
You can further customize the MapController's behavior by extending the class:
import {Deck, MapController} from '@deck.gl/core';
class MyMapController extends MapController {
handleEvent(event) {
if (event.type === 'pan') {
// do something
} else {
super.handleEvent(event);
}
}
}
new Deck({
controller: {type: MyMapController},
initialViewState: viewState
})See the Controller class documentation for the methods that you can use and/or override.