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RedAndBlueOrbs.cpp
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478 lines (410 loc) · 14.7 KB
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namespace red_and_blue_orbs
{
const int textureValues[20][25] =
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 3, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 1, 1, 3, 1, 1, 1, 2, 1, 1, 0, 0, 0, 1, 1, 2, 1, 1, 1, 3, 1, 1, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 },
{ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
const int freeToMoveValues[20][25] =
{
{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x6, 0xA, 0xA, 0xA, 0xA, 0xA, 0xA, 0xA, 0xA, 0xA, 0xA, 0xA, 0xC, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x6, 0xA, 0xA, 0xA, 0xF, 0xA, 0xA, 0xA, 0xE, 0xA, 0xA, 0xA, 0xE, 0xA, 0xA, 0xA, 0xF, 0xA, 0xA, 0xA, 0xC, 0x0, 0x0 },
{ 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0 },
{ 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0 },
{ 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0 },
{ 0x0, 0x0, 0x7, 0xA, 0xA, 0xA, 0xF, 0xA, 0xA, 0xA, 0xD, 0x0, 0x0, 0x0, 0x7, 0xA, 0xA, 0xA, 0xF, 0xA, 0xA, 0xA, 0xD, 0x0, 0x0 },
{ 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0 },
{ 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0 },
{ 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0 },
{ 0x0, 0x0, 0x7, 0xA, 0xA, 0xA, 0xB, 0xA, 0xA, 0xA, 0x9, 0x0, 0x0, 0x0, 0x3, 0xA, 0xA, 0xA, 0xB, 0xA, 0xA, 0xA, 0xD, 0x0, 0x0 },
{ 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0 },
{ 0x0, 0x0, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x0 },
{ 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }
};
}
#include <iostream>
#include <conio.h>
#include <Windows.h>
namespace red_and_blue_orbs
{
class Location {
public:
enum Texture
{
Brick = 0,
Slab = 1,
RedOrb = 2,
BlueOrb = 3,
Enter = 4,
Exit = 5
};
enum FreeToMove
{
North = 1,
East = 2,
South = 4,
West = 8
};
public:
Location(Texture texture, FreeToMove freeToMove) : texture_(texture), freeToMove_(freeToMove) {}
const Texture getTexture() const { return texture_; }
const FreeToMove getFreeToMove() const { return freeToMove_; }
void setTexture(Texture texture) { texture_ = texture; }
private:
Texture texture_;
FreeToMove freeToMove_;
};
}
namespace red_and_blue_orbs
{
class Field {
public:
Field();
~Field();
const Location::Texture getLocationTexture(int x, int y) const
{
return locations_[y][x]->getTexture();
}
const Location::FreeToMove getLocationFreeToMove(int x, int y) const
{
return locations_[y][x]->getFreeToMove();
}
void setLocationTexture(int x, int y, Location::Texture texture)
{
locations_[y][x]->setTexture(texture);
}
static const int getRows() { return rows; }
static const int getColumns() { return columns; }
Location* getLocationPtr(int x, int y) const { return locations_[y][x]; }
private:
static const int rows = 20;
static const int columns = 25;
Location*** locations_;
};
Field::Field() : locations_(new Location**[rows])
{
for (int y = 0; y < rows; ++y) locations_[y] = new Location*[columns];
for (int y = 0; y < rows; ++y)
{
for (int x = 0; x < columns; ++x)
{
locations_[y][x] = new Location
(
Location::Texture(textureValues[y][x]), Location::FreeToMove(freeToMoveValues[y][x])
);
}
}
}
Field::~Field()
{
for (int y = 0; y < rows; ++y)
{
for (int x = 0; x < columns; ++x)
{
delete[] locations_[y][x];
}
}
for (int y = 0; y < rows; ++y) delete[] locations_[y];
delete locations_;
}
}
namespace red_and_blue_orbs
{
class AbstractController {
public:
AbstractController()
: userLocationAxisX(2),
userLocationAxisY(17),
userPrevLocationAxisX(0),
userPrevLocationAxisY(0),
field_(new Field),
userLocation_(field_->getLocationPtr(userLocationAxisX, userLocationAxisY))
{
field_->setLocationTexture(userLocationAxisX, userLocationAxisY, Location::Texture::BlueOrb);
}
virtual ~AbstractController() { delete field_; }
const int getUserLocationAxisX() const { return userLocationAxisX; }
const int getUserLocationAxisY() const { return userLocationAxisY; }
const int getUserPrevLocationAxisX() const { return userPrevLocationAxisX; }
const int getUserPrevLocationAxisY() const { return userPrevLocationAxisY; }
const Location::Texture getFieldLocationTexture(const int x, const int y) const
{
return field_->getLocationTexture(x, y);
}
virtual bool moveTo(int shiftByX, int shiftByY, Location::FreeToMove direction) = 0;
bool moveToNorth()
{
return moveTo(0, -1, Location::North);
}
bool moveToEast()
{
return moveTo(+1, 0, Location::East);
}
bool moveToSouth()
{
return moveTo(0, +1, Location::South);
}
bool moveToWest()
{
return moveTo(-1, 0, Location::West);
}
protected:
Location* getFieldLocationPtr(int x, int y) const { return field_->getLocationPtr(x, y); }
void updateUserLocationAxes(int x, int y) { userLocationAxisX = x; userLocationAxisY = y; }
protected:
int userLocationAxisX;
int userLocationAxisY;
int userPrevLocationAxisX;
int userPrevLocationAxisY;
const int winLocatiomAxisX = 22;
const int winLocatiomAxisY = 17;
Field* field_;
Location* userLocation_;
};
}
namespace red_and_blue_orbs
{
class WindowsConsoleController : public AbstractController {
public:
bool moveTo(int shiftByX, int shiftByY, Location::FreeToMove direction);
};
bool WindowsConsoleController::moveTo(int shiftByX, int shiftByY, Location::FreeToMove direction)
{
if (field_->getLocationFreeToMove(userLocationAxisX, userLocationAxisY) & direction)
{
userPrevLocationAxisX = userLocationAxisX;
userPrevLocationAxisY = userLocationAxisY;
int nextX = userLocationAxisX + shiftByX;
int nextY = userLocationAxisY + shiftByY;
Location* toMoveLocation = getFieldLocationPtr(nextX, nextY);
if (toMoveLocation->getTexture() == Location::Slab)
{
Location::Texture tmpTexture = userLocation_->getTexture();
userLocation_->setTexture(toMoveLocation->getTexture());
toMoveLocation->setTexture(tmpTexture);
userLocation_ = getFieldLocationPtr(nextX, nextY);
updateUserLocationAxes(nextX, nextY);
}
else if (toMoveLocation->getTexture() != userLocation_->getTexture())
{
Location::Texture throwTexture = getFieldLocationTexture(nextX, nextY);
nextX += shiftByX;
nextY += shiftByY;
toMoveLocation = getFieldLocationPtr(nextX, nextY);
userLocation_->setTexture(toMoveLocation->getTexture());
toMoveLocation->setTexture(throwTexture);
userLocation_ = getFieldLocationPtr(nextX, nextY);
updateUserLocationAxes(nextX, nextY);
}
}
return (userLocationAxisX == winLocatiomAxisX) && (userLocationAxisY == winLocatiomAxisY); // is win?
}
}
namespace red_and_blue_orbs
{
class AbstractView {
public:
AbstractView() { abstractViewInitialize(); }
virtual ~AbstractView() { delete controller_; }
const Location::Texture getTexture(const int x, const int y) const { return controller_->getFieldLocationTexture(x, y); }
protected:
virtual void printCongratulation() const = 0;
virtual bool pushButton(unsigned int code) = 0;
virtual void printField() const = 0;
virtual void printUpdatedField() const = 0;
public:
virtual bool startGame() = 0;
protected:
void abstractViewInitialize()
{
controller_ = new WindowsConsoleController;
winFlag_ = false;
exitFlag_ = false;
restartFlag_ = false;
}
protected:
WindowsConsoleController* controller_;
bool winFlag_;
mutable bool exitFlag_;
mutable bool restartFlag_;
};
}
namespace red_and_blue_orbs
{
class WindowsConsoleView : public AbstractView {
public:
WindowsConsoleView() : AbstractView()
{
setConsoleProperty();
}
bool startGame();
private:
void printCongratulation() const;
bool pushButton(unsigned int code);
void printField() const;
void printUpdatedField() const { printField(); }
void setConsoleProperty();
void reinitialize()
{
delete controller_;
abstractViewInitialize();
}
private:
HANDLE hConsole_;
};
void WindowsConsoleView::printCongratulation() const
{
SetConsoleTextAttribute(hConsole_, 28);
static char congrat[][20] =
{
" ",
" !You Win! ",
" ",
" [ ] Restart ",
" [ ] Exit ",
" "
};
for (int i = 0; i < 6; ++i)
{
SetConsoleCursorPosition(hConsole_, { 4, i + 8 });
std::cout << congrat[i];
}
unsigned int character = 0;
SetConsoleCursorPosition(hConsole_, { 9, 11 });
std::cout << 'x';
SetConsoleCursorPosition(hConsole_, { 0, 20 });
static char symbs[] = { ' ', 'x' };
int dy = 0;
while (_getch() != 13)
{
character = _getch();
if (character == 80 || character == 72)
{
SetConsoleCursorPosition(hConsole_, { 9, 11 });
std::cout << symbs[dy++];
SetConsoleCursorPosition(hConsole_, { 9, 12 });
std::cout << symbs[dy %= 2];
SetConsoleCursorPosition(hConsole_, { 0, 20 });
}
}
if (dy == 1)
exitFlag_ = true;
else
restartFlag_ = true;
}
bool WindowsConsoleView::pushButton(unsigned int code)
{
switch (code)
{
case 72:
return controller_->moveToNorth();
break;
case 77:
return controller_->moveToEast();
break;
case 80:
return controller_->moveToSouth();
break;
case 75:
return controller_->moveToWest();
break;
default:
return false;
}
}
void WindowsConsoleView::printField() const
{
for (int y = 0; y < Field::getRows(); ++y)
{
SetConsoleCursorPosition(hConsole_, { 1, y + 1 });
for (int x = 0; x < Field::getColumns(); ++x)
{
switch (controller_->getFieldLocationTexture(x, y))
{
case 0:
SetConsoleTextAttribute(hConsole_, 248);
std::cout << static_cast<unsigned char>(177);
break;
case 1:
SetConsoleTextAttribute(hConsole_, 242);
std::cout << static_cast<unsigned char>(177);
break;
case 2:
SetConsoleTextAttribute(hConsole_, 124);
std::cout << static_cast<unsigned char>(1);
break;
case 3:
SetConsoleTextAttribute(hConsole_, 121);
std::cout << static_cast<unsigned char>(1);
break;
case 4:
SetConsoleTextAttribute(hConsole_, 242);
std::cout << static_cast<unsigned char>(24);
break;
case 5:
SetConsoleTextAttribute(hConsole_, 252);
std::cout << static_cast<unsigned char>(25);
break;
}
}
std::cout << std::endl;
}
if (winFlag_) this->printCongratulation();
}
void WindowsConsoleView::setConsoleProperty()
{
SetConsoleTitleA("Red and Blue Orbs");
hConsole_ = GetStdHandle(STD_OUTPUT_HANDLE);
COORD crd = { 27, 22 };
SMALL_RECT src = { 0, 0, crd.X - 1, crd.Y - 1 };
SetConsoleWindowInfo(hConsole_, true, &src);
SetConsoleScreenBufferSize(hConsole_, crd);
}
bool WindowsConsoleView::startGame()
{
printField();
while (_getch() != 27)
{
winFlag_ = pushButton(_getch());
printUpdatedField();
if (restartFlag_)
{
reinitialize();
return true;
}
else if (exitFlag_) return false;
}
return false;
}
}
int main(int argc, char* ergc[])
{
red_and_blue_orbs::WindowsConsoleView view;
while (view.startGame());
return 0;
}