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Split into extensions #3

@vkvam

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@vkvam

Consider creating a core (Spatial, Scenegraph, Shape and Render?) and have extensions for physics, particle-effects etc. This has the added benefit of reducing dependencies between systems and components.

Note that it must still be possible to try out all features in a simple way.
Gradle can probably be configured to include backends where needed, e.g. for box2d.

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