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Arena_Ranks.cpp
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429 lines (381 loc) · 18.4 KB
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/*
* Arena Team Ranking NPC.
* Made by u4ea
* I'd very much appreciate if this NPC was named "Dow Jones"
*/
#include "ScriptPCH.h"
#include <cstring>
#include <string.h>
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "World.h"
enum ArenaRankActionIds {
ARENA_2V2_LADDER = GOSSIP_ACTION_INFO_DEF + 1,
ARENA_3V3_LADDER = GOSSIP_ACTION_INFO_DEF + 2,
ARENA_5V5_LADDER = GOSSIP_ACTION_INFO_DEF + 3,
ARENA_GOODBYE = GOSSIP_ACTION_INFO_DEF + 4,
ARENA_NOOP = 1,
ARENA_START_TEAM_LOOKUP = GOSSIP_ACTION_INFO_DEF + 5,
};
enum ArenaRankOptions {
ARENA_MAX_RESULTS = 30,
};
enum ArenaGossipText {
ARENA_GOSSIP_HELLO = 11201,
ARENA_GOSSIP_NOTEAMS = 11202,
ARENA_GOSSIP_TEAMS = 11203,
ARENA_GOSSIP_TEAM_LOOKUP = 11204,
};
class ArenaTeamRanks : public CreatureScript
{
private:
uint32 optionToTeamType(uint32 option) {
uint32 teamType;
switch(option) {
case ARENA_2V2_LADDER: teamType = 2; break;
case ARENA_3V3_LADDER: teamType = 3; break;
case ARENA_5V5_LADDER: teamType = 5; break;
}
return teamType;
}
uint32 teamTypeToOption(uint32 teamType) {
uint32 option;
switch(teamType) {
case 2: option = ARENA_2V2_LADDER; break;
case 3: option = ARENA_3V3_LADDER; break;
case 5: option = ARENA_5V5_LADDER; break;
}
return option;
}
std::string raceToString(uint8 race) {
std::string race_s = "Unknown";
switch (race)
{
case RACE_HUMAN: race_s = "Human"; break;
case RACE_ORC: race_s = "Orc"; break;
case RACE_DWARF: race_s = "Dwarf"; break;
case RACE_NIGHTELF: race_s = "Night Elf"; break;
case RACE_UNDEAD_PLAYER: race_s = "Undead"; break;
case RACE_TAUREN: race_s = "Tauren"; break;
case RACE_GNOME: race_s = "Gnome"; break;
case RACE_TROLL: race_s = "Troll"; break;
case RACE_BLOODELF: race_s = "Blood Elf"; break;
case RACE_DRAENEI: race_s = "Draenei"; break;
case RACE_NAGA: race_s = "Naga"; break;
case RACE_GOBLIN: race_s = "Goblin"; break;
case RACE_BROKEN: race_s = "Broken"; break;
case RACE_VRYKUL: race_s = "Vrykul"; break;
}
return race_s;
}
std::string classToString(uint8 Class) {
std::string Class_s = "Unknown";
switch (Class)
{
case CLASS_WARRIOR: Class_s = "Warrior"; break;
case CLASS_PALADIN: Class_s = "Paladin"; break;
case CLASS_HUNTER: Class_s = "Hunter"; break;
case CLASS_ROGUE: Class_s = "Rogue"; break;
case CLASS_PRIEST: Class_s = "Priest"; break;
case CLASS_DEATH_KNIGHT: Class_s = "Death Knight"; break;
case CLASS_SHAMAN: Class_s = "Shaman"; break;
case CLASS_MAGE: Class_s = "Mage"; break;
case CLASS_WARLOCK: Class_s = "Warlock"; break;
case CLASS_DRUID: Class_s = "Druid"; break;
}
return Class_s;
}
std::string getPlayerStatus(uint32 guid) {
Player *player = sObjectAccessor->FindPlayer(guid);
if(!player)
return "Offline";
if(player->isAFK())
return "Online, <AFK> " + player->afkMsg;
if(player->isDND())
return "Online, <Busy> " + player->dndMsg;
return "Online";
}
std::string getWinPercent(uint32 wins, uint32 losses) {
uint32 totalGames = wins + losses;
if (totalGames == 0)
return "0%";
std::stringstream buf;
uint32 percentage = (wins * 100) / totalGames;
buf << percentage << "%";
return buf.str();
}
public:
ArenaTeamRanks() : CreatureScript("ArenaTeamRanks"){}
bool OnGossipHello(Player *player, Creature *creature) {
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "2v2 Rankings", GOSSIP_SENDER_MAIN, ARENA_2V2_LADDER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "3v3 Rankings", GOSSIP_SENDER_MAIN, ARENA_3V3_LADDER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "5v5 Rankings", GOSSIP_SENDER_MAIN, ARENA_5V5_LADDER);
player->SEND_GOSSIP_MENU(ARENA_GOSSIP_HELLO, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) {
player->PlayerTalkClass->ClearMenus();
switch(uiAction) {
case ARENA_GOODBYE:
{
player->PlayerTalkClass->SendCloseGossip();
break;
}
case ARENA_2V2_LADDER:
case ARENA_5V5_LADDER:
case ARENA_3V3_LADDER:
{
uint32 teamType = optionToTeamType(uiAction);
QueryResult result = CharacterDatabase.PQuery(
"SELECT arenaTeamId, name, rating, seasonWins, seasonGames - seasonWins "
"FROM arena_team WHERE type = '%u' ORDER BY rating DESC LIMIT %u;", teamType, ARENA_MAX_RESULTS
);
if(!result) {
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Goodbye", GOSSIP_SENDER_MAIN, ARENA_GOODBYE);
player->SEND_GOSSIP_MENU(ARENA_GOSSIP_NOTEAMS, creature->GetGUID());
} else {
//uint64 rowCount = result->GetRowCount();
std::string name;
uint32 teamId, rating, seasonWins, seasonLosses, rank = 1;
do {
Field *fields = result->Fetch();
teamId = fields[0].GetUInt32();
name = fields[1].GetString();
rating = fields[2].GetUInt32();
seasonWins = fields[3].GetUInt32();
seasonLosses = fields[4].GetUInt32();
std::stringstream buffer;
buffer << rank << ". [" << rating << "] " << name;
buffer << " (" << seasonWins << "-" << seasonLosses << ")";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, buffer.str(), GOSSIP_SENDER_MAIN, ARENA_START_TEAM_LOOKUP + teamId);
rank++;
} while(result->NextRow());
player->SEND_GOSSIP_MENU(ARENA_GOSSIP_TEAMS, creature->GetGUID());
}
break;
}
default:
{
if (uiAction > ARENA_START_TEAM_LOOKUP)
{
uint32 teamId = uiAction - ARENA_START_TEAM_LOOKUP;
// lookup team
QueryResult result = CharacterDatabase.PQuery(
// 0 1 2 3
"SELECT name, rating, seasonWins, seasonGames - seasonWins, "
// 4 5 6 7 8
"weekWins, weekGames - weekWins, rank, captainGuid , type "
"FROM arena_team WHERE arenaTeamId = '%u'", teamId);
// no team found
if(!result) {
player->GetSession()->SendNotification("Arena team not found...");
player->PlayerTalkClass->SendCloseGossip();
return true;
}
// populate the results
Field *fields = result->Fetch();
std::string name = fields[0].GetString();
uint32 rating = fields[1].GetUInt32();
uint32 seasonWins = fields[2].GetUInt32();
uint32 seasonLosses = fields[3].GetUInt32();
uint32 weekWins = fields[4].GetUInt32();
uint32 weekLosses = fields[5].GetUInt32();
uint32 rank = fields[6].GetUInt32();
uint32 captainGuid = fields[7].GetUInt32();
uint32 type = fields[8].GetUInt32();
uint32 parentOption = teamTypeToOption(type);
std::string seasonWinPercentage = getWinPercent(seasonWins, seasonLosses);
std::string weekWinPercentage = getWinPercent(weekWins, weekLosses);
std::stringstream buf;
buf << "Team Name: " << name;
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
buf.str("");
buf << "Rating: " << rating << " (rank " << rank << ", bracket " << type << "v" << type << ")";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
buf.str("");
buf << "Total Week: " << weekWins << "-" << weekLosses << " (" << weekWinPercentage << " win), " << (weekWins + weekLosses) << " played";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
buf.str("");
buf << "Total Season: " << seasonWins << "-" << seasonLosses << " (" << seasonWinPercentage << " win), " << (seasonWins + seasonLosses) << " played";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
QueryResult members = CharacterDatabase.PQuery( "SELECT a.guid, a.personalRating, a.weekWins, a.weekGames - a.weekWins, a.seasonWins, a.seasonGames - a.seasonWins, c.name, c.race, c.class, c.level FROM arena_team_member a LEFT JOIN characters c ON c.guid = a.guid WHERE arenaTeamId = '%u' ORDER BY a.guid = '%u' DESC, a.seasonGames DESC, c.name ASC", teamId, captainGuid);
if(!members) {
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "No team members found...?", GOSSIP_SENDER_MAIN, parentOption);
} else {
uint32 memberPos = 1;
uint32 memberCount = members->GetRowCount();
uint32 guid, personalRating, level;
std::string name, race, Class;
buf.str("");
buf << memberCount << " team " << ((memberCount == 1) ? "member" : " members") << " found:";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
do {
// populate fields
fields = members->Fetch();
guid = fields[0].GetUInt32();
personalRating = fields[1].GetUInt32();
weekWins= fields[2].GetUInt32();
weekLosses = fields[3].GetUInt32();
seasonWins = fields[4].GetUInt32();
seasonLosses = fields[5].GetUInt32();
name = fields[6].GetString();
race = raceToString(fields[7].GetUInt8());
Class = classToString(fields[8].GetUInt8());
level = fields[9].GetUInt32();
seasonWinPercentage = getWinPercent(seasonWins, seasonLosses);
weekWinPercentage = getWinPercent(weekWins, weekLosses);
// TODO: add output
buf.str(""); // clear it
buf << memberPos << ". ";
if (guid == captainGuid)
buf << "Team Captain ";
buf << name << ", " << getPlayerStatus(guid);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
buf.str("");
buf << "Level " << level << " " << race << " " << Class << ", " << personalRating << " personal rating.";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
buf.str("");
buf << "Week: " << weekWins << "-" << weekLosses << " (" << weekWinPercentage << " win), " << (weekWins + weekLosses) << " played";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
buf.str("");
buf << "Season: " << seasonWins << "-" << seasonLosses << " (" << seasonWinPercentage << " win), " << (seasonWins + seasonLosses) << " played";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
memberPos++;
} while(members->NextRow());
}
buf.str("");
buf << "Return to " << type << "v" << type << " rankings!";
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, buf.str(), GOSSIP_SENDER_MAIN, parentOption);
player->SEND_GOSSIP_MENU(ARENA_GOSSIP_TEAM_LOOKUP, creature->GetGUID());
}
}
}
return true;
}
};
class npc_matchmakerrating : public CreatureScript
{
public:
npc_matchmakerrating() : CreatureScript("npc_matchmakerrating") { }
uint16* GetMmr(Player *player)
{
uint16 *mmr = new uint16[3];
for(int x = 0; x < 3; x++)
{
if(ArenaTeam *twos = sArenaTeamMgr->GetArenaTeamById(player->GetArenaTeamId(x)))
mmr[x] = twos->GetMember(player->GetGUID())->MatchMakerRating;
else
mmr[x] = 0;
}
return mmr;
}
bool ChangeMmr(Player *player, int slot, int value)
{
if(ArenaTeam *team = sArenaTeamMgr->GetArenaTeamById(player->GetArenaTeamId(slot)))
{
ArenaTeamMember *member = team->GetMember(player->GetGUID());
member->MatchMakerRating = value;
member->ModifyMatchmakerRating(value - (int)member->MatchMakerRating, slot);
team->SaveToDB();
return true;
}
return false;
}
bool OnGossipHello(Player *player, Creature *_creature)
{
uint16 *mmr = GetMmr(player);
if(mmr[0] > 0)
{
player->ADD_GOSSIP_ITEM(0, "Reset 2v2 MMR (5 PvP Tickets)", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if(mmr[0] > 1600)
player->ADD_GOSSIP_ITEM(0, "Lower 2v2 MMR to 1600", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
if(mmr[1] > 0)
{
player->ADD_GOSSIP_ITEM(0, "Reset 3v3 MMR (10 PvP Tickets)", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
if(mmr[1] > 1500)
player->ADD_GOSSIP_ITEM(0, "Lower 3v3 MMR to 1500", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
}
if(mmr[2] > 0)
{
player->ADD_GOSSIP_ITEM(0, "Reset 5v5 MMR (15 PvP Tickets)", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
if(mmr[1] > 1400)
player->ADD_GOSSIP_ITEM(0, "Lower 5v5 MMR to 1400", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Bye", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
return true;
}
bool OnGossipSelect(Player *player, Creature *_creature, uint32 sender, uint32 action)
{
if (action < GOSSIP_ACTION_INFO_DEF + 7)
{
uint16 *mmr = GetMmr(player);
switch(action - GOSSIP_ACTION_INFO_DEF)
{
case 1:
if(mmr[0] > 0 && player->HasItemCount(19182, 5))
{
if(ChangeMmr(player, 0, 1500))
{
player->DestroyItemCount(19182, 5, true);
player->SaveToDB();
}
}
break;
case 2:
if(mmr[0] > 1600)
{
if(ChangeMmr(player, 0, 2100))
player->SaveToDB();
}
break;
case 3:
if(mmr[1] > 0 && player->HasItemCount(19182, 10))
{
if(ChangeMmr(player, 1, 1500))
{
player->DestroyItemCount(19182, 10, true);
player->SaveToDB();
}
}
break;
case 4:
if(mmr[1] > 1500)
{
if(ChangeMmr(player, 1, 2000))
player->SaveToDB();
}
break;
case 5:
if(mmr[2] > 0 && player->HasItemCount(19182, 15))
{
if(ChangeMmr(player, 2, 1500))
{
player->DestroyItemCount(19182, 15, true);
player->SaveToDB();
}
}
break;
case 6:
if(mmr[2] > 1400)
{
if(ChangeMmr(player, 2, 1900))
player->SaveToDB();
}
break;
default:
break;
}
}
player->CLOSE_GOSSIP_MENU();
return true;
}
};
void AddSC_arenateamranks()
{
new ArenaTeamRanks();
new npc_matchmakerrating();
}