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Commit c24ab80

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cleanup
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3 files changed

+54
-285
lines changed

3 files changed

+54
-285
lines changed

assets/starfield.wgsl

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -49,10 +49,6 @@ fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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let intensity = clamp(rand(in.uv * globals.time), 0.4, 1.0);
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// result = result + vec3<f32>(stars(in.uv - coords / (move_factor * 1.2), 3.0, 0.025, 2.0)) * intensity;
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// result = result + vec3<f32>(stars(in.uv - coords / (move_factor * 1.4), 10.0, 0.018, 1.0)) * intensity;
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// result = result + vec3<f32>(stars(in.uv - coords / (move_factor * 2.0), 30.0, 0.015, 0.5)) * intensity;
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result = result + stars(in.uv + vec2<f32>(material.seeds.x, 0.0) - coords / (move_factor * 1.2), 3.0, 0.025, 2.0) * vec3<f32>(3.6, 3.6, 3.6) * intensity;
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result = result + stars(in.uv + vec2<f32>(material.seeds.y, 0.0) - coords / (move_factor * 1.4), 10.0, 0.018, 1.0) * vec3<f32>(6.7, 6.7, 6.7) * intensity;
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result = result + stars(in.uv + vec2<f32>(material.seeds.x, material.seeds.y) - coords / (move_factor * 2.0), 30.0, 0.015, 0.5) * vec3<f32>(.75, .75, .75) * intensity;

src/audio.rs

Lines changed: 0 additions & 29 deletions
Original file line numberDiff line numberDiff line change
@@ -17,35 +17,6 @@ pub fn audio_plugin(app: &mut App) {
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.add_systems(Update, play_audio);
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}
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// fn play_audio(
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// mut commands: Commands,
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// mut audio_triggers: EventReader<AudioStart>,
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// sound_assets: Res<AudioAssets>,
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// ) {
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// for trigger in audio_triggers.read() {
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// match trigger {
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// AudioStart::Laser => {
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// commands.spawn((
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// AudioPlayer::<AudioSource>(sound_assets.laser.clone()),
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// PlaybackSettings::DESPAWN,
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// ));
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// }
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// AudioStart::ShipExplosion => {
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// commands.spawn((
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// AudioPlayer::<AudioSource>(sound_assets.ship_explosion.clone()),
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// PlaybackSettings::DESPAWN,
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// ));
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// }
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// AudioStart::AsteroidExplosion => {
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// commands.spawn((
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// AudioPlayer::<AudioSource>(sound_assets.asteroid_explosion.clone()),
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// PlaybackSettings::DESPAWN,
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// ));
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// }
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// }
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// }
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// }
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impl AudioStart {
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fn to_handle(&self, audio_assets: &AudioAssets) -> Handle<AudioSource> {
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match self {

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