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This repository was archived by the owner on Sep 9, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: README.md
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With the Dolby.io Virtual Worlds plugin for Unreal Engine, you can easily integrate [Dolby.io](https://dolby.io) Spatial Audio, powered by Dolby Atmos technology into your virtual world applications.
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You can find the plugin documentation [here](https://api-references.dolby.io/comms-sdk-unreal/).
Copy file name to clipboardExpand all lines: docs/docs/blueprints/events.md
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## On Error
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:::info 🚀 Beta
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This event is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs).
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Triggered by functions if errors occur.
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#### Data provided
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## On Local Participant Updated
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This event is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs).
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Triggered when the local participant's status is updated as a result of calling [Connect](functions.md#dolbyio-connect), [Demo Conference](functions.md#dolbyio-demo-conference) or [Update User Metadata](functions.md#dolbyio-update-user-metadata).
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#### Data provided
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## On Message Received
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This event is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs).
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Triggered automatically when a message is received.
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## Dolby.io Get Token From URL
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This function is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs).
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Gets a Dolby.io client access token from a URL.
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For convenience during early development and prototyping, this function is provided to acquire a client access token directly from the game.
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## Dolby.io Get Token Using App Key And Secret
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The function is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs) and replaces **Get Dolby.io Token**. The behavior of **Get Dolby.io Token** remains unchanged; we only renamed the function.
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Gets a Dolby.io client access token using an app key and secret combination.
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For convenience during early development and prototyping, this function is provided to acquire a client access token directly from the game.
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## Dolby.io Send Message
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This function is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs).
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Sends a message to selected participants in the current conference. The message size is limited to 16KB.
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## Dolby.io Set Log Settings
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The **Log to Console** parameter is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs).
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The **Log to File** parameter is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs). In previous versions, logs were always written to a file.
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Sets what to log in the Dolby.io C++ SDK.
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This function should be called before the first call to [Set Token](#dolbyio-set-token) if the user needs logs about the plugin's operation. Calling this function more than once has no effect.
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## Dolby.io Update User Metadata
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This function is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs).
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`W_DolbyIOSampleDeviceControls` is a sample widget whose "Video devices" combo box is filled using [`Get Video Devices`](../blueprints/functions#dolbyio-get-video-devices) (and an additional "None" device). We also save the devices in a variable and use [`Get Current Video Device`](../blueprints/functions#dolbyio-get-current-video-device) to select the device that is currently in use.
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The `W_DolbyIOSampleDeviceControls` widget and the [`Get Current Video Device`](../blueprints/functions#dolbyio-get-current-video-device) function are a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs). In previous versions, the plugin uses `W_DolbyIOSampleMenu` instead of `W_DolbyIOSampleDeviceControls`.
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When you select a device from the combo box, we get a corresponding device from the variable and use [`Enable Video`](../blueprints/functions#dolbyio-enable-video) to start streaming or [`Disable Video`](../blueprints/functions#dolbyio-disable-video) if the device is "None".
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`W_DolbyIOSampleDeviceControls` is a sample widget whose "Audio input devices" and "Audio output devices" combo boxes are filled using [`Get Audio Input Devices`](../blueprints/functions#dolbyio-get-audio-input-devices) and [`Get Audio Output Devices`](../blueprints/functions#dolbyio-get-audio-output-devices). We also save the input and output devices in variables and use [`Get Current Audio Input Device`](../blueprints/functions#dolbyio-get-current-audio-input-device) and [`Get Current Audio Output Device`](../blueprints/functions#dolbyio-get-current-audio-output-device) to select the devices that are currently in use.
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The `W_DolbyIOSampleDeviceControls` widget is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs). In previous versions, the plugin uses `W_DolbyIOSampleMenu`.
When you select a device from the combo box, we get a corresponding device from a variable and use [`Set Audio Input Device`](../blueprints/functions#dolbyio-set-audio-input-device) or [`Set Audio Output Device`](../blueprints/functions#dolbyio-set-audio-output-device).
Copy file name to clipboardExpand all lines: docs/docs/tutorial/first-conference.md
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### Option B - Use authentication URL
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This option requires using the [`Dolby.io Get Token From URL`](../blueprints/functions#dolbyio-get-token-from-url) function, which is a part of the [Beta program](https://docs.dolby.io/communications-apis/docs/overview-beta-programs).
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1. Place a [`Dolby.io Get Token From URL`](../blueprints/functions#dolbyio-get-token-from-url) node and connect it to the `On Token Needed (DolbyIOObserver)` node.
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2. Place a [`Dolby.io Set Token`](../blueprints/functions#dolbyio-set-token) node and connect it to the [`Dolby.io Get Token From URL`](../blueprints/functions#dolbyio-get-token-from-url) node as shown below:
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