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Is there a way of using external urls (ie. https://mydomain.com/texture.png) as texture sources when exporting to GLTF. SharpGLTF seem to require both having access to image locally and saving it with the model. One way of doing this would be using placeholderimages, deleting them aftewards and modifying the resulting gltf-file manually, but this would be suboptimal. |
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Short answer: no, you cannot freely set the url of an image. Long answer: the library provides alternative ways to provide some flexibility on specific use cases that make sense. This has been already discussed here: 162 |
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Short answer: no, you cannot freely set the url of an image.
Long answer: the library provides alternative ways to provide some flexibility on specific use cases that make sense.
This has been already discussed here: 162