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Ran clang-format.
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include/vsg/core/Array3D.h

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@@ -396,11 +396,11 @@ namespace vsg
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VSG_array3D(svec2Array3D, svec2);
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VSG_array3D(svec3Array3D, svec3);
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VSG_array3D(svec4Array3D, svec4);
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VSG_array3D(usvec2Array3D, usvec2);
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VSG_array3D(usvec3Array3D, usvec3);
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VSG_array3D(usvec4Array3D, usvec4);
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VSG_array3D(ubvec2Array3D, ubvec2);
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VSG_array3D(ubvec3Array3D, ubvec3);
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VSG_array3D(ubvec4Array3D, ubvec4);

src/vsg/utils/Intersector.cpp

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@@ -27,9 +27,9 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
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#include <vsg/nodes/VertexDraw.h>
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#include <vsg/nodes/VertexIndexDraw.h>
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#include <vsg/state/GraphicsPipeline.h>
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#include <vsg/utils/Intersector.h>
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#include <vsg/text/CpuLayoutTechnique.h>
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#include <vsg/text/GpuLayoutTechnique.h>
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#include <vsg/utils/Intersector.h>
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using namespace vsg;
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