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Removed unused includes
1 parent 87c411a commit d3edfd4

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3 files changed

+0
-19
lines changed

3 files changed

+0
-19
lines changed

src/vsg/io/tile.cpp

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@@ -26,14 +26,8 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
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#include <vsg/nodes/TileDatabase.h>
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#include <vsg/nodes/VertexIndexDraw.h>
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#include <vsg/state/BindDescriptorSet.h>
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#include <vsg/state/ColorBlendState.h>
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#include <vsg/state/DepthStencilState.h>
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#include <vsg/state/DescriptorImage.h>
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#include <vsg/state/GraphicsPipeline.h>
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#include <vsg/state/InputAssemblyState.h>
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#include <vsg/state/MultisampleState.h>
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#include <vsg/state/RasterizationState.h>
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#include <vsg/state/VertexInputState.h>
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#include <vsg/state/material.h>
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#include <vsg/ui/UIEvent.h>
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#include <vsg/utils/ComputeBounds.h>

src/vsg/utils/Builder.cpp

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@@ -4,17 +4,9 @@
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#include <vsg/nodes/CullNode.h>
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#include <vsg/nodes/StateGroup.h>
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#include <vsg/nodes/VertexIndexDraw.h>
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#include <vsg/state/ColorBlendState.h>
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#include <vsg/state/DepthStencilState.h>
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#include <vsg/state/DescriptorBuffer.h>
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#include <vsg/state/DescriptorImage.h>
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#include <vsg/state/DescriptorSet.h>
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#include <vsg/state/GraphicsPipeline.h>
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#include <vsg/state/InputAssemblyState.h>
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#include <vsg/state/MultisampleState.h>
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#include <vsg/state/RasterizationState.h>
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#include <vsg/state/VertexInputState.h>
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#include <vsg/state/ViewportState.h>
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#include <vsg/state/material.h>
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#include <vsg/utils/Builder.h>
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#include <vsg/utils/GraphicsPipelineConfigurator.h>

src/vsg/utils/ShaderSet.cpp

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@@ -16,12 +16,7 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
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#include <vsg/io/read.h>
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#include <vsg/state/ColorBlendState.h>
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#include <vsg/state/DescriptorImage.h>
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#include <vsg/state/InputAssemblyState.h>
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#include <vsg/state/MultisampleState.h>
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#include <vsg/state/PipelineLayout.h>
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#include <vsg/state/RasterizationState.h>
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#include <vsg/state/TessellationState.h>
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#include <vsg/state/VertexInputState.h>
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#include <vsg/state/ViewDependentState.h>
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#include <vsg/state/material.h>
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#include <vsg/utils/ShaderSet.h>

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