@@ -36,9 +36,9 @@ namespace vsg
3636 // / scenes where standrd double precision is insufficient for avoiding visually significant numerical errors.
3737 dvec3 origin;
3838
39- virtual dmat4 transform (const vsg::dvec3& offset= {}) const = 0;
39+ virtual dmat4 transform (const vsg::dvec3& offset = {}) const = 0;
4040
41- virtual dmat4 inverse (const vsg::dvec3& offset= {}) const
41+ virtual dmat4 inverse (const vsg::dvec3& offset = {}) const
4242 {
4343 return vsg::inverse (transform (offset));
4444 }
@@ -88,7 +88,7 @@ namespace vsg
8888
8989 void set (const dmat4& matrix);
9090
91- dmat4 transform (const dvec3& offset= {}) const override ;
91+ dmat4 transform (const dvec3& offset = {}) const override ;
9292
9393 void read (Input& input) override ;
9494 void write (Output& output) const override ;
@@ -103,7 +103,6 @@ namespace vsg
103103 class VSG_DECLSPEC LookDirection : public vsg::Inherit<ViewMatrix, LookDirection>
104104 {
105105 public:
106-
107106 LookDirection () :
108107 position (0.0 , 0.0 , 0.0 ),
109108 rotation ()
@@ -124,11 +123,10 @@ namespace vsg
124123
125124 void set (const dmat4& matrix);
126125
127- dmat4 transform (const dvec3& offset= {}) const override ;
126+ dmat4 transform (const dvec3& offset = {}) const override ;
128127 };
129128 VSG_type_name (vsg::LookDirection);
130129
131-
132130 // / RelativeViewMatrix is a ViewMatrix that decorates another ViewMatrix and pre-multiplies its transform matrix to give a relative view matrix.
133131 class VSG_DECLSPEC RelativeViewMatrix : public Inherit<ViewMatrix, RelativeViewMatrix>
134132 {
@@ -140,7 +138,7 @@ namespace vsg
140138 }
141139
142140 // / returns matrix * viewMatrix->transform()
143- dmat4 transform (const vsg::dvec3& offset= {}) const override ;
141+ dmat4 transform (const vsg::dvec3& offset = {}) const override ;
144142
145143 dmat4 matrix;
146144 ref_ptr<ViewMatrix> viewMatrix;
@@ -163,8 +161,8 @@ namespace vsg
163161 objectPath(path.begin(), path.end()) {}
164162
165163 // / returns matrix * computeTransfrom(objectPath)
166- dmat4 transform (const vsg::dvec3& offset= {}) const override ;
167- dmat4 inverse (const vsg::dvec3& offset= {}) const override ;
164+ dmat4 transform (const vsg::dvec3& offset = {}) const override ;
165+ dmat4 inverse (const vsg::dvec3& offset = {}) const override ;
168166
169167 dmat4 matrix;
170168 RefObjectPath objectPath;
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