@@ -145,7 +145,7 @@ void ComputeBounds::apply(const vsg::VertexIndexDraw& vid)
145145
146146 if (vid.indices ) vid.indices ->accept (*this );
147147
148- applyDrawIndexed (vid.firstIndex , vid.indexCount , vid.firstInstance , vid.instanceCount , vid.vertexOffset );
148+ applyDrawIndexed (vid.firstIndex , vid.indexCount , vid.firstInstance , vid.vertexOffset , vid.instanceCount );
149149}
150150
151151void ComputeBounds::apply (const vsg::InstanceNode& in)
@@ -177,7 +177,7 @@ void ComputeBounds::apply(const vsg::InstanceDrawIndexed& idi)
177177 arrayState.apply (idi);
178178
179179 idi.indices ->accept (*this );
180- applyDrawIndexed (idi.firstIndex , idi.indexCount , instanceNode->firstInstance , instanceNode->instanceCount , idi. vertexOffset );
180+ applyDrawIndexed (idi.firstIndex , idi.indexCount , instanceNode->firstInstance , idi. vertexOffset , instanceNode->instanceCount );
181181}
182182
183183void ComputeBounds::apply (const vsg::BindVertexBuffers& bvb)
@@ -219,7 +219,7 @@ void ComputeBounds::apply(const Draw& draw)
219219
220220void ComputeBounds::apply (const DrawIndexed& drawIndexed)
221221{
222- applyDrawIndexed (drawIndexed.firstIndex , drawIndexed.indexCount , drawIndexed.firstInstance , drawIndexed.instanceCount , drawIndexed.vertexOffset );
222+ applyDrawIndexed (drawIndexed.firstIndex , drawIndexed.indexCount , drawIndexed.firstInstance , drawIndexed.vertexOffset , drawIndexed.instanceCount );
223223};
224224
225225void ComputeBounds::applyDraw (uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount)
@@ -242,7 +242,7 @@ void ComputeBounds::applyDraw(uint32_t firstVertex, uint32_t vertexCount, uint32
242242 }
243243}
244244
245- void ComputeBounds::applyDrawIndexed (uint32_t firstIndex, uint32_t indexCount, uint32_t firstInstance, uint32_t instanceCount , uint32_t vertexOffset )
245+ void ComputeBounds::applyDrawIndexed (uint32_t firstIndex, uint32_t indexCount, uint32_t firstInstance, uint32_t vertexOffset , uint32_t instanceCount )
246246{
247247 auto & arrayState = *arrayStateStack.back ();
248248 uint32_t lastIndex = instanceCount > 1 ? (firstInstance + instanceCount) : firstInstance + 1 ;
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