How to set the point size in pixel units instead of actual size units? #1064
Answered
by
robertosfield
WangZP10969
asked this question in
Q&A
Replies: 1 comment 1 reply
-
The vertex shader would need to be changed to pass a constant size pixel
I am away on a trip and replying from phone so can't provide more details.
…On Sat, 6 Jan 2024, 15:04 WangZP10969, ***@***.***> wrote:
I am trying to display point clouds using vsg::points. I found that the
size of the points is in actual units, that is, as the object scales, the
size of the points will also change.
Is there a way to set the size of the points in pixel units? For example,
always display a circle of 3 pixels in size.
—
Reply to this email directly, view it on GitHub
<#1064>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAKEGUGKJFUWLRGD6YLTUJ3YNFRWNAVCNFSM6AAAAABBPTQKZ6VHI2DSMVQWIX3LMV43ERDJONRXK43TNFXW4OZWGAZTKMJRGE>
.
You are receiving this because you are subscribed to this thread.Message
ID: ***@***.***>
|
Beta Was this translation helpful? Give feedback.
1 reply
Answer selected by
WangZP10969
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I am trying to display point clouds using vsg::points. I found that the size of the points is in actual units, that is, as the object scales, the size of the points will also change.
Is there a way to set the size of the points in pixel units? For example, always display a circle of 3 pixels in size.


Beta Was this translation helpful? Give feedback.
All reactions