Replies: 3 comments 8 replies
-
I guess there is a problem with children release.
this discussion may help you: Regarding the intersection of the rectangles, is this what you were looking for? |
Beta Was this translation helpful? Give feedback.
-
Rather than create the rectangle on the fly what I would recommend is create a fixed size rectangle at start up and scale and place it using a vsg::MatrixTransform, updating the transforms matrix each time I want to position/size it. Putting a vsg::Switch above the subgraph if I want to toggle it on/off. For picking the objects in the scene using the extents of the rectangle the tool to use is the new vsg::PolytopeIntersector that I check into VSG master last week. There's a option for section up the polytope based on window coords, the vsgintersection example now has a code path for PolytopeIntersector so have a look at vsgExamples master for this addition. |
Beta Was this translation helpful? Give feedback.
-
I'm sorry, I don't have the time available to investigate what you are doing wrong. |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I'm trying to create a rectangular selection by the mouse. Meanwhile I have managed to draw my selection rectangle as a separate
vsg::View
and have it properly rendered before I enter the vsgadvanceToNextFrame()
main loop. But when I try to update the rectangle position (actually I'm deleting the old rectangle, and creating a new one inside of the loop) I encounter two problems:What am I doing wrong?
Here is my main loop with the rectangle update section:
The complete
select-rectangle.cpp
example is here:https://gist.github.com/dov/90763c1138e0db214430e1d4c2325cff
While, I'm at it, I'd love to get some tips of how I can intersect the rectangle with the scene and find either of the following:
Thanks in advance!
Beta Was this translation helpful? Give feedback.
All reactions