3rd party FBX loading performance testing, ufbx easily wins.. #1459
robertosfield
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I use OpenFBX in my own OSG nodekits library osgverse (https://github.com/xarray/osgverse/blob/master/readerwriter/LoadSceneFBX.cpp). It works good for most cases but I find that it can't parse all the skeleton and skinning data from complex FBX files. I also use ufbx in another Vulkan tutorial repo (https://gitee.com/xarray/vulkan-class/blob/master/c16_model/main.cpp), which is for my video course at https://academy.mthreads.com/goods/show/30 . But I haven't made full use of this library yet. |
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Yes, Godot uses ufbx to parse FBX files. |
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The graphics-programming-weekly round up includes a link to github repo that has a test comparing various FBX loaders performance. Results are interesting, I'm posting here for future reference in case any folks want to write a a replacement for Assimp's FBX loader.
The test repo: https://github.com/aras-p/test-fbx-parsers
Below are the test results from the above repo:
Ryzen 5950X (Windows 10, Visual Studio 2022 v17.13.1):
Apple M4 Max (macOS 15.4, Xcode 16.1):
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