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In principle what you are doing is perfectly well supported and done by many other applications. The question is what are doing that is causing the crash. Most likely it'll be related to the code setting up your own rendering subgraph rather than the one loaded from vsgXchange, but there simply isn't enough information to know what is going wrong.

The vsgdynamicload example might be a good one to review as this loads multiple models in a background thread, compiles the subgraph and then merges them with the main scene graph during the update phase. You might need the threading, but might need some of the other elements so it's worth learning about it.

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@PowerOfNames
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@AnyOldName3
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@robertosfield
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