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Unless someone comes forward with an explanation of how Blender computes the size there really isn't much we can say. You have your data, the source code to the VSG and vsgXchange so can walk through all the elements in play so are in the best position to investigate. |
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Perhaps the reason is related to
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I'm wondering whether this is a bug or whether I'm missing something.
I have created a model in Blender and found that its size is 579,283,44. I then save it as a glb, load it into a vsg::Node by vsgXchange and read_cast() and then call accept(computeBounds) on the node.
The bounding box received by computeBounds is:
Why the mismatch?
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