Pre VulkanSceneGraph-1.0.1 testing phase #614
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I have checked in a couple more fixes/refinements so have made another set of release candidates: https://github.com/vsg-dev/VulkanSceneGraph/releases/tag/VulkanSceneGraph-1.0.1-rc2 Please test :-) |
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I have now checked in all my planned work for the 1.0.1 maintenance release, with the VSG, vsgXchange and vsgExamples master + 1.0 branches are all up to date, so am poised to tag the release. I'll wait for a coupe of hours before tagging the release in order to allow the community to do some last minute testing, if there are no show stoppers reported I'll go ahead and tag the releases. |
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Hi All,
I have merged a range of fixes to VulkanSceneGraph, vsgXchange and vsgExamples since 1.0.0 release, none of these affect the ABI and good to merge with the respective 1.0 branches so I have done this:
VulkanSceneGraph changes : #612
vsgXchange changes: vsg-dev/vsgXchange#138
vsgExamples changes: vsg-dev/vsgExamples#194
The next step to making the first maintenance release of the 1.0,x series was to tag 1.0.1 release candidate 1 for the 3 projects:
VulkanSceneGraph-1.0.1-rc: https://github.com/vsg-dev/VulkanSceneGraph/tree/VulkanSceneGraph-1.0.1-rc1
vsgXchage-1.0.1-rc: https://github.com/vsg-dev/vsgXchange/tree/vsgXchange-1.0.1-rc1
vsgExamples-1.0.1-rc: https://github.com/vsg-dev/vsgExamples/tree/vsgExamples-1.0.1-rc1
For details of the changes I'd recommend just having a look through the PR's linked above. The headliners are fixes to get the Android side working and fixes to the vsgXchange::assimp loader that significantly improve the visuals when handling datasets with PBR, such as the ones found in the glTF-Sample-Models:
What I'd like to do is have 1.0.1-rc* tested through this week and then go for 1.0.1 release next weekend. Testing the respective 1.0 branches or master will also be helpful so right now all the tags and branches are in sync.
Thanks to all those that have reported issues, help fixing issues, and in advance for your help testing this coming week,
Robert.
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