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@Mikalai I have now had a chance to run the modified vsgtext and have changed the sign of the depth offset as the shader offset was written before the VSG's default depth buffer order was changed to reverse depth, but these shaders were missed.

I have checked the changes on the shaders into vsgExamples master:

VSG commit: adf1e2e
vsgExamples commit: vsg-dev/vsgExamples@f54e2fc

With this modified examples works fine.

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@robertosfield
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@Mikalai
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