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The core VulkanSceneGraph library just supports the native .vsgb (binary) and .vsgt (ascii text), .spv (SPIR-V shader) and the range of GLSL shader files (.vert, .frag etc.). The vsgXchange companion library provides 3rd party image and model loaders, and the curl plugin for loading files from https/https. The full list of supported formats is listed on the vsgXchange's README.md. This list you can generate just be running 'vsgconv --features':
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VSG only support read obj,etc. 3d moudel?
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