Replies: 2 comments 2 replies
-
Have a look at vsgstateswitch: https://github.com/vsg-dev/vsgExamples/blob/master/examples/state/vsgstateswitch/vsgstateswitch.cpp This example locates the GrpahicsPipeline in the scene graph and then uses a StateSwitch to enable each View to have it's own state, with the left view using the original state, and the right view using a wireframe version, |
Beta Was this translation helpful? Give feedback.
0 replies
-
Circling back here as I have made some progress. I have some questions regarding the use of vsg::Operation + vsg::OperationThreads.
|
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi
I am using vsgXchange built with assimp to read 3D model files such as stl and obj. I would like to have different visualizations such as displaying all the edges in a mesh and display normal vectors. My understanding is that I need to use a different shader and perhaps change some configurations in graphics pipeline. How do I do that dynamically at runtime? Or I am asking the wrong question. I was looking into vsgExample. Which one is the best example?
Thanks,
Cam
Beta Was this translation helpful? Give feedback.
All reactions