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eatFood.js
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261 lines (231 loc) · 9.28 KB
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function eatFood(graph){
const { map, size, players, spoils, bombs, human, viruses} = graph;
let direction = '';
let idPlayer = players.findIndex((item) => {
return item.id == playerId;
});
let idPlayerBoss = players.findIndex((item) => {
return item.id != playerId;
});
let start = players[idPlayer].currentPosition;
let powerMe = players[idPlayer].power;
let pillMe = players[idPlayer].pill;
let posBoss = players[idPlayerBoss].currentPosition;
let powerBoss = players[idPlayerBoss].power;
var moves = new Array();
var openList = new Array();
var closedList = new Array(size.rows);
for(let i=0;i < size.rows; i++){
closedList[i] = new Array(size.cols);
};
//init closedList values to 0;
for(let i=0;i < size.rows; i++){
for(let j=0; j < size.cols; j++){
closedList[i][j] = 0;
}
}
//add food
if(spoils.length != 0){
for( let item of spoils){
closedList[item.row][item.col] = 4
}
}
//add human infected
if(pillMe < 2){
if(human.length != 0){
for(let item of human){
if(item.infected == false && item.curedRemainTime == 0){
closedList[item.position.row][item.position.col] = 4;
switch (item.direction) {
case 1:
closedList[item.position.row][item.position.col-1] = 4;
break;
case 2:
closedList[item.position.row][item.position.col+1] = 4;
break;
case 3:
closedList[item.position.row-1][item.position.col] = 4;
break;
case 4:
closedList[item.position.row+1][item.position.col] = 4;
break;
default:
break;
}
}else{
closedList[item.position.row][item.position.col] = 8;
switch (item.direction) {
case 1:
closedList[item.position.row][item.position.col-1] = 8;
break;
case 2:
closedList[item.position.row][item.position.col+1] = 8;
break;
case 3:
closedList[item.position.row-1][item.position.col] = 8;
break;
case 4:
closedList[item.position.row+1][item.position.col] = 8;
break;
default:
break;
}
}
}
}
if(viruses.length != 0){
for(let item of viruses){
closedList[item.position.row][item.position.col] = 8;
switch (item.direction) {
case 1:
closedList[item.position.row][item.position.col-1] = 8;
break;
case 2:
closedList[item.position.row][item.position.col+1] = 8;
break;
case 3:
closedList[item.position.row-1][item.position.col] = 8;
break;
case 4:
closedList[item.position.row+1][item.position.col] = 8;
break;
default:
break;
}
}
}
}else {
if(human.length != 0){
for(let item of human){
if(item.curedRemainTime == 0){
closedList[item.position.row][item.position.col] = 4;
switch (item.direction) {
case 1:
closedList[item.position.row][item.position.col-1] = 4;
break;
case 2:
closedList[item.position.row][item.position.col+1] = 4;
break;
case 3:
closedList[item.position.row-1][item.position.col] = 4;
break;
case 4:
closedList[item.position.row+1][item.position.col] = 4;
break;
default:
break;
}
}
}
}
if(viruses.length != 0){
for(let item of viruses){
closedList[item.position.row][item.position.col] = 4;
switch (item.direction) {
case 1:
closedList[item.position.row][item.position.col-1] = 4;
break;
case 2:
closedList[item.position.row][item.position.col+1] = 4;
break;
case 3:
closedList[item.position.row-1][item.position.col] = 4;
break;
case 4:
closedList[item.position.row+1][item.position.col] = 4;
break;
default:
break;
}
}
}
}
//add position Boss
closedList[posBoss.row][posBoss.col] = 8;
//add bomb
if(bombs.length != 0){
for (let item of bombs){
closedList[item.row][item.col] = 8;
if(item.remainTime < 1000){
if(item.playerId == playerId){
for( let i=1; i < powerMe+1; i++){
if(item.col-i > 0){
closedList[item.row][item.col-i] = 8;
}
if(item.col+i < 25){
closedList[item.row][item.col+i] = 8;
}
if(item.row-i > 0){
closedList[item.row-i][item.col] = 8;
}
if(item.row+i < 13){
closedList[item.row+i][item.col] = 8;
}
}
}else{
for( let i=1; i < powerBoss+1; i++){
if(item.col-i > 0){
closedList[item.row][item.col-i] = 8;
}
if(item.col+i < 25){
closedList[item.row][item.col+i] = 8;
}
if(item.row-i > 0){
closedList[item.row-i][item.col] = 8;
}
if(item.row+i < 13){
closedList[item.row+i][item.col] = 8;
}
}
}
}
}
}
// adding our starting point to Open list
let nodeOpen = new Node(null, start, new Array());
openList.push(nodeOpen);
//Loop while openList contains some data.
while(openList.length != 0 ){
let n = openList.shift();
if(closedList[n.point.row][n.point.col] == 1) {
continue;
}
//Check if node is food
if(closedList[n.point.row][n.point.col] == 4){
while(n.parent != null){
moves.unshift(n.point);
n = n.parent;
};
break;
}
// Add current node to closedList
closedList[n.point.row][n.point.col] = 1;
//Add adjacent nodes to openList to be processed.
if(n.point.col-1 > 0){
if((closedList[n.point.row][n.point.col-1] == 0 || closedList[n.point.row][n.point.col-1] == 4) && map[n.point.row][n.point.col-1] == 0){
n.children.unshift(new Node(n,new Point(n.point.row,n.point.col-1),new Array()));
}
}
if(n.point.row+1 < 13){
if((closedList[n.point.row+1][n.point.col] == 0 || closedList[n.point.row+1][n.point.col] == 4) && map[n.point.row+1][n.point.col] == 0){
n.children.unshift(new Node(n,new Point(n.point.row+1,n.point.col),new Array()));
}
}
if(n.point.col+1 < 25){
if((closedList[n.point.row][n.point.col+1] == 0 ||closedList[n.point.row][n.point.col+1] == 4) && map[n.point.row][n.point.col+1] == 0){
n.children.unshift(new Node(n,new Point(n.point.row,n.point.col+1),new Array()));
}
}
if(n.point.row-1 > 0){
if((closedList[n.point.row-1][n.point.col] == 0 || closedList[n.point.row-1][n.point.col] == 4) && map[n.point.row-1][n.point.col] == 0){
n.children.unshift(new Node(n,new Point(n.point.row - 1,n.point.col),new Array()));
}
}
for(let i = 0;i<n.children.length;i++){
openList.push(n.children[i]);
}
}
moves.unshift(start);
direction = convertMove(moves);
return direction;
}