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</ p >
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< p >
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Push messaging is best suited to occasions where there is not already an active
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- communications channel established between < a > user agent</ a > and web application. Sending
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- < a > push messages</ a > requires considerably more resources when compared with more direct
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- methods of communication such as the [[Fetch|Fetch API]] or [[Websockets|Web Sockets ]].
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+ communications channel established between the < a > user agent</ a > and the web application.
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+ Sending < a > push messages</ a > requires considerably more resources when compared with more
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+ direct methods of communication such as the [[Fetch|Fetch API]] or [[WebSockets ]].
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< a > Push messages</ a > usually have higher latency than direct communications and they can
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also be subject to restrictions on use. Most < a > push services</ a > limit the size and
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quantity of < a > push messages</ a > that can be sent.
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< li > Return |promise| and continue the following steps asynchronously.
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</ li >
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< li > Let |descriptor| be a new {{PermissionDescriptor}} with the
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- {{PermissionDescriptor/name}}} initialized to "push".
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+ {{PermissionDescriptor/name}} initialized to "push".
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</ li >
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< li > let |state| be the [=permission state=] of |descriptor| and the result.
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</ li >
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